Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Penny Fallow's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Failed to qualify for Ground Assault (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Good fortune |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
24 |
Make an unexpected connection outside Penny Fallow's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Smuggle illegal items onto a planet. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
A good deal ensures Penny Fallow is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Make an unexpected connection outside Penny Fallow's normal circles. Gain a Contact. |
8 |
47 |
Promoted to Merchant (Merchant Marine) rank 7. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 8. |
10 |
51 |
Voluntarily left Merchant Marine |
10 |
51 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
52 |
Made lifelong friends. Gain 3 Allies. |
10 |
55 |
Graduated with honors. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Injured. Fully recovered. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 9. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Became a Rogue (Thief). |
12 |
61 |
Penny Fallow spend months in the dangerous criminal underworld. |
12 |
63 |
Promoted to Rogue (Thief) rank 1. |
13 |
63 |
Continued as Rogue (Thief). |
13 |
66 |
Involved in the planning of an impressive heist. |
13 |
67 |
Promoted to Rogue (Thief) rank 2. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Continued as Rogue (Thief). |
14 |
68 |
Penny Fallow spend months in the dangerous criminal underworld. |
14 |
71 |
Promoted to Rogue (Thief) rank 3. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Rogue (Thief). |
15 |
72 |
Betrayed by a friend. One of Penny Fallow's Contacts or Allies betrays Penny Fallow, ending Penny Fallow's career. That Contact or Ally becomes a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
Retired. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |