Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Drafted into Law Enforcement |
3 |
27 |
Forced to muster out. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Given specialist training in vehicles. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Reta Armstrong went above and beyond the call of duty. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
36 |
Accepted a deal with criminal or other figure under investigation. |
7 |
36 |
Failed to qualify for Corporate (Citizen). |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
39 |
Reta Armstrong run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
43 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
43 |
Continued as Believer (Holy Warrior). |
9 |
44 |
Reta Armstrong accepted an offer of inducements to betray Reta Armstrong's faith. Gain 350,000 in cash. |
9 |
47 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
10 |
47 |
Switched to Drifter (Scavenger). |
10 |
50 |
Betrayed by a friend. One of Reta Armstrong's Contacts or Allies betrays Reta Armstrong, ending Reta Armstrong's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
50 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
54 |
Reta Armstrong accepted an offer of inducements to betray Reta Armstrong's faith. Gain 100,000 in cash. |
11 |
54 |
Forced to muster out. |
12 |
54 |
Returned to Drifter (Wanderer). |
12 |
57 |
Attempted a risky adventure and was injured. |
12 |
57 |
Nearly killed. Owe 12,500 for medical bills. |
12 |
58 |
Promoted to Drifter (Wanderer) rank 2. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Continued as Drifter (Wanderer). |
13 |
61 |
Betrayed by a friend. One of Reta Armstrong's Contacts or Allies betrays Reta Armstrong, ending Reta Armstrong's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Returned to Believer (Holy Warrior). |
14 |
64 |
Reta Armstrong faith is shaken. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Continued as Believer (Holy Warrior). |
15 |
66 |
Opponents of Reta Armstrong's belief system ambush Reta Armstrong. |
15 |
66 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
66 |
Retired. |
16 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
72 |
Moved to a new world. |
18 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
76 |
Contact with Government. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |