Retired Experienced Broker Rosemary Watts  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 80 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 11 (1) 6 (0)1119B6
Bully, Approachable, Silly
 
Skills
Admin 0
Advocate 1
Animals 0
Art (Performing) 0
Astrogation 4
Athletics 0
Broker 3
Carouse 1
Deception 0
Drive (Track) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Engineer (Power) 1
Gambler 1
Mechanic 1
Persuade 3
Profession (Worker) 0
Science (Robotic Sciences/Cybernetics) 1
Science (Social Sciences/Psychology) 1
Steward 0
Streetwise 4
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker Experienced Broker910
Scout Surveyor Scout12
Drifter Barbarian 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Andre Russell Ally 3 0 1 4 Humaniti (M/30)
Hope Powlett Ally 3 0 0 3 Humaniti (F/14)
Bertrand Robson Ally 5 0 3 5 Suerrat (M/29)
Bertrand Robson gained influence with the character’s assistance.
Fay Silva Ally 2 0 3 0 Humaniti (M/37)
Fay Silva has had an unexpected run of good fortune lately.
Dollie Murphy Contact 1 2 5 3 Humaniti (F/27)
Glenn Lewis Enemy 0 2 0 0 Thaggeshi (F/46)
Elizabeth Male Contact 1 2 0 2 Humaniti (F/16)
Elizabeth Male was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Merchant (Broker).
1 21 Befriend a useful ally in one sphere. Gain an Ally.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 24 Risk Rosemary Watts's fortune on a possibility lucrative deal and win.
2 26 Promoted to Merchant (Broker) rank 2.
3 26 Continued as Merchant (Broker).
3 30 Risk Rosemary Watts's fortune on a possibility lucrative deal and win.
3 30 Forced to muster out.
4 30 Became a Scout (Surveyor).
4 34 Spend several years jumping from world to world in Rosemary Watts's scout ship.
4 34 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 34 Continued as Scout (Surveyor).
5 37 Nearly killed. Owe 10,000 for medical bills.
6 37 Failed to qualify for Corporate Agent (Agent).
6 37 Became a Drifter (Barbarian).
6 38 Severely injured. Fully recovered. Owe 2,500 for medical bills.
7 38 Entered Merchant Academy with the Business curriculum.
7 39 Made lifelong friends. Gain 3 Allies.
7 42 Graduated.
8 42 Returned to Merchant (Broker).
8 45 Given advanced training in a specialist field
8 46 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
9 46 Continued as Merchant (Broker).
9 48 Make an unexpected connection outside Rosemary Watts's normal circles. Gain a Contact.
9 50 Promoted to Merchant (Broker) rank 4.
10 50 Continued as Merchant (Broker).
10 54 Promoted to Merchant (Broker) rank 5.
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired at age 54.
11 54 Continued as Merchant (Broker).
11 58 Promoted to Merchant (Broker) rank 6.
12 58 Aging Crisis. Owe 50,000 for medical bills.
12 58 Continued as Merchant (Broker).
12 60 Rosemary Watts's ship or starport is destroyed by criminals. Gain them as an Enemy.
12 62 Promoted to Merchant (Broker) rank 7.
13 62 Aging Crisis. Owe 10,000 for medical bills.
13 62 Continued as Merchant (Broker).
13 65 Make an unexpected connection outside Rosemary Watts's normal circles. Gain a Contact.
13 66 Promoted to Merchant (Broker) rank 8.
14 66 Aging Crisis. Owe 60,000 for medical bills.
14 66 Continued as Merchant (Broker).
14 70 Embroiled in legal trouble.
14 70 Promoted to Merchant (Broker) rank 9.
14 70 Forced to muster out.
15 70 Aging Crisis. Owe 10,000 for medical bills.
15 70 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
15 73 Rosemary Watts accepted an offer of inducements to betray Rosemary Watts's faith. Gain 1,500,000 in cash.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 74 Retired.
16 76 Find an Alien Artifact.
17 78 Aging Crisis. Owe 60,000 for medical bills.
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