Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Explorer). |
2 |
27 |
Saa-wepseb's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
30 |
Continued as Scout (Explorer). |
3 |
34 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
34 |
Became a Drifter (Barbarian). |
4 |
35 |
Find an Alien Artifact. |
5 |
38 |
Continued as Drifter (Barbarian). |
5 |
41 |
Betrayed by a friend. One of Saa-wepseb's Contacts or Allies betrays Saa-wepseb, ending Saa-wepseb's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
42 |
A notable academic consults with Saa-wepseb about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
45 |
Continued as Believer (Missionary/Humanitarian). |
7 |
48 |
Saa-wepseb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
48 |
Failed to qualify for Surveyor (Scout). |
8 |
48 |
Submitted to the draft. |
8 |
48 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
8 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
52 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
9 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
52 |
Retired at age 52. |
9 |
52 |
Continued as Navy (Engineer/Gunner). |
9 |
53 |
Saa-wepseb join a gambling circle on board. |
9 |
56 |
Attempt at commissioned failed. |
9 |
56 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
10 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
56 |
Attempted to change assignments. |
10 |
56 |
Failed to qualify for Line/Crew (Navy). |
10 |
56 |
Continued as Navy (Engineer/Gunner). |
10 |
60 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
11 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
60 |
Became a Citizen (Corporate). |
11 |
63 |
Saa-wepseb learn something Saa-wepseb should not have – a corporate secret, a political scandal – which Saa-wepseb can profit from illegally. |
12 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
Continued as Citizen (Corporate). |
12 |
66 |
Saa-wepseb is rewarded for Saa-wepseb's diligence or cunning. |
13 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
68 |
Continued as Citizen (Corporate). |
13 |
69 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Retired. |
14 |
72 |
Moved to a new world. |
15 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
Victim of a crime. |
16 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |