Retired Lance Corporal Sadie Fawns  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 80 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0)111168
Snob, Faith in oneself, Authoritarian
 
Skills
Athletics 0
Carouse 0
Deception 0
Engineer (Life Support) 1
Gun Combat (Energy) 1
Gunner (Ortillery) 2
Gunner (Screen) 1
Mechanic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Profession (Worker/Armourer) 1
Profession (Colonist/Ranching) 1
Recon 1
Stealth 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman15
Drifter Scavenger 04
Entertainer Journalist 01
Army Infantry Lance Corporal12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Alvin Pena Enemy 0 2 1 5 Vlazhdumecta (M/35)
Alvin Pena is a member of an organisation which holds a generally opposite view of the Traveller.
Arvilla Farrell Enemy 0 3 3 2 Cassilldan (F/22)
Bell Legge Ally 5 0 1 6 Ne Kraeda ren Kelva (F/62)
Bell Legge gained influence with the character’s assistance.
Royce Palmer Ally 3 0 1 1 Dynchia, Imperium (M/21)
 
Term Age History
1 18 Became a Rogue (Pirate) with the new title Lackey.
1 19 Involved in a feud with a rival criminal organization.
1 19 Lightly injured, no permanent damage. Fully recovered.
2 22 Voluntarily left Pirate
2 22 Became a Drifter (Scavenger).
2 24 Betrayed by a friend. One of Sadie Fawns's Contacts or Allies betrays Sadie Fawns, ending Sadie Fawns's career. That Contact or Ally becomes a Rival or Enemy.
3 24 Returned to Rogue (Pirate).
3 25 Crime pays off. Gain victim as Enemy.
4 28 Continued as Rogue (Pirate).
4 31 Sadie Fawns spend months in the dangerous criminal underworld.
5 32 Continued as Rogue (Pirate).
5 34 Gained a contact.
5 36 Forced to continue current assignment.
5 36 Promoted to Rogue (Pirate) rank 1 with the new title Henchman.
6 36 Continued as Rogue (Pirate).
6 40 Betrayed by a friend. One of Sadie Fawns's Contacts or Allies betrays Sadie Fawns, ending Sadie Fawns's career. That Contact or Ally becomes a Rival or Enemy.
7 40 Returned to Drifter (Scavenger).
7 41 Suffer from a life-threatening illness.
8 41 Became a Entertainer (Journalist).
8 44 Moved to a new world.
8 45 Forced to muster out.
9 45 Failed to qualify for Free Trader (Merchant).
9 45 Submitted to the draft.
9 45 Became a Army (Infantry) with the new title Private.
9 47 Surrounded and outnumbered by the enemy, Sadie Fawns hold out until relief arrives.
9 49 Promoted to Army (Infantry) rank 1 with the new title Lance Corporal.
10 49 Continued as Army (Infantry).
10 52 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
10 52 Gain rebels as Enemy
11 52 Returned to Drifter (Scavenger).
11 53 Attacked by enemies and injured.
11 53 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 53 Gain Enemy if Sadie Fawns don't already have one.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Retired at age 56.
12 56 Continued as Drifter (Scavenger).
12 58 Sadie Fawns run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 58 Retired.
13 59 A new romantic starts. Gain an Ally.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 66 Betrayal. Convert an Ally into a Rival or Enemy.
15 66 Aging Crisis. Owe 10,000 for medical bills.
15 68 Good fortune.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 72 A new romantic starts. Gain an Ally.
17 74 Aging Crisis. Owe 20,000 for medical bills.
17 78 Betrayal. Convert an Ally into a Rival or Enemy.
18 78 Aging Crisis. Owe 20,000 for medical bills.
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