Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
Involved in a feud with a rival criminal organization. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
22 |
Voluntarily left Pirate |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Sadie Fawns's Contacts or Allies betrays Sadie Fawns, ending Sadie Fawns's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Returned to Rogue (Pirate). |
3 |
25 |
Crime pays off. Gain victim as Enemy. |
4 |
28 |
Continued as Rogue (Pirate). |
4 |
31 |
Sadie Fawns spend months in the dangerous criminal underworld. |
5 |
32 |
Continued as Rogue (Pirate). |
5 |
34 |
Gained a contact. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
40 |
Betrayed by a friend. One of Sadie Fawns's Contacts or Allies betrays Sadie Fawns, ending Sadie Fawns's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
41 |
Suffer from a life-threatening illness. |
8 |
41 |
Became a Entertainer (Journalist). |
8 |
44 |
Moved to a new world. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Failed to qualify for Free Trader (Merchant). |
9 |
45 |
Submitted to the draft. |
9 |
45 |
Became a Army (Infantry) with the new title Private. |
9 |
47 |
Surrounded and outnumbered by the enemy, Sadie Fawns hold out until relief arrives. |
9 |
49 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
10 |
49 |
Continued as Army (Infantry). |
10 |
52 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
10 |
52 |
Gain rebels as Enemy |
11 |
52 |
Returned to Drifter (Scavenger). |
11 |
53 |
Attacked by enemies and injured. |
11 |
53 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
53 |
Gain Enemy if Sadie Fawns don't already have one. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Drifter (Scavenger). |
12 |
58 |
Sadie Fawns run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Retired. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |