Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
An investigation takes on a dangerous turn. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
30 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Stella Austin's work ends up coming home with Stella Austin, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
31 |
Became a Army (Cavalry) with the new title Private. |
5 |
34 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Became a Scout (Courier). |
6 |
36 |
Stella Austin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Stella Austin fail to help. Gain an Enemy. |
6 |
36 |
Stella Austin inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
38 |
Continued as Scout (Courier). |
7 |
40 |
Stella Austin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Stella Austin fail to help. Gain an Enemy. |
7 |
40 |
Stella Austin have no idea what happened to Stella Austin – they found Stella Austin's ship drifting on the fringes of friendly space. |
8 |
42 |
Continued as Scout (Courier). |
8 |
45 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Continued as Scout (Courier). |
9 |
50 |
Stella Austin survey an alien world. |
9 |
50 |
Promoted to Scout (Courier) rank 2. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Explorer (Scout). |
10 |
50 |
Continued as Scout (Courier). |
10 |
51 |
Stella Austin's scout ship is one of the first on the scene to rescue the survivors of a disaster but Stella Austin fail to help. Gain an Enemy. |
10 |
51 |
Stella Austin's ship is damaged, and Stella Austin have to hitch-hike Stella Austin's way back across the stars to the nearest scout base. |
10 |
51 |
Gain 6 Contacts. Gain 1 Enemies. |
10 |
54 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Continued as Scout (Courier). |
11 |
57 |
Stella Austin have no idea what happened to Stella Austin – they found Stella Austin's ship drifting on the fringes of friendly space. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Birth or Death involving a family member or close friend. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
Spend time with an alien race. Gain a contact. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |