Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
22 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Backstab a fellow rogue for personal gain. |
2 |
26 |
Promoted to Rogue (Thief) rank 1. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Involved in the planning of an impressive heist. |
3 |
30 |
Promoted to Rogue (Thief) rank 2. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
33 |
Sylvia Ruiz commit a legendary crime. |
4 |
34 |
Promoted to Rogue (Thief) rank 3. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
35 |
A job goes wrong, forcing Sylvia Ruiz to flee off-planet. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
43 |
A sudden war destroys Sylvia Ruiz's trade routes and contacts, forcing Sylvia Ruiz to flee that region of space. |
7 |
43 |
Gain rebels as Enemy |
8 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Sylvia Ruiz retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Artist (Entertainer). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Scout (Explorer). |
9 |
48 |
Spend several years jumping from world to world in Sylvia Ruiz's scout ship. |
9 |
51 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Scout (Explorer). |
10 |
55 |
Sylvia Ruiz's ship is damaged, and Sylvia Ruiz have to hitch-hike Sylvia Ruiz's way back across the stars to the nearest scout base. |
10 |
55 |
Gain 3 Contacts. Gain 3 Enemies. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired. |
11 |
59 |
Spend time with an alien race. Gain a contact. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
67 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |