Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vaerzthak Oerruzke foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
30 |
Moved to a new world. |
3 |
30 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Flight). |
4 |
34 |
Vessel participates in a notable military engagement. |
5 |
34 |
Continued as Navy (Flight). |
5 |
35 |
Vaerzthak Oerruzke foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Flight) officer rank 4 with the new title Commander. |
6 |
38 |
Continued as Navy (Flight). |
6 |
39 |
Vessel participates in a diplomatic mission. |
6 |
39 |
Gain a contact. |
6 |
42 |
Promoted to Navy (Flight) officer rank 5 with the new title Captain. |
7 |
42 |
Voluntarily left Flight |
7 |
42 |
Failed to qualify for Scientist (Scholar). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Given specialist training in vehicles. |
7 |
46 |
Forced to continue current assignment. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Befriended by a senior agent. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
54 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
56 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
56 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
60 |
Make an unexpected connection outside Vaerzthak Oerruzke's normal circles. Gain a Contact. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Given advanced training in a specialist field |
12 |
64 |
Forced to continue current assignment. |
12 |
64 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Voluntarily left Merchant Marine |
14 |
68 |
Retired. |
14 |
72 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
80 |
Birth or Death involving a family member or close friend. |
17 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |