Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Voluntarily left Law Enforcement |
2 |
22 |
Failed to qualify for Worker (Citizen). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
A good deal ensures Verda Hicks is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
46 |
Verda Hicks come into conflict with a splinter group Verda Hicks's own religion which maintains Verda Hicks's version is the wrong one. Gain 1 Rivals. |
8 |
46 |
Became a Scout (Courier). |
8 |
50 |
Serve as the courier for an important message from the Imperium. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Surveyor (Scout). |
9 |
50 |
Continued as Scout (Courier). |
9 |
54 |
When dealing with an alien race, Verda Hicks have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
9 |
54 |
Forced to muster out. |
10 |
54 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
56 |
Verda Hicks aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
56 |
Became a Drifter (Barbarian). |
11 |
58 |
Attacked by enemies and injured. |
11 |
58 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
58 |
Gain Enemy if Verda Hicks don't already have one. |
11 |
60 |
Promoted to Drifter (Barbarian) rank 1. |
12 |
60 |
Continued as Drifter (Barbarian). |
12 |
62 |
Betrayed by a friend. One of Verda Hicks's Contacts or Allies betrays Verda Hicks, ending Verda Hicks's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
62 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
65 |
Verda Hicks refused an offer of inducements to betray Verda Hicks's faith. Gain 2 enemies. |
13 |
66 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Retired at age 66. |
14 |
66 |
Continued as Believer (Mainstream Believer). |
14 |
67 |
Someone more charismatic but less devout than Verda Hicks has become Verda Hicks's superior. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Continued as Believer (Mainstream Believer). |
15 |
72 |
Verda Hicks come into conflict with a splinter group Verda Hicks's own religion which maintains Verda Hicks's version is the wrong one. Gain 3 Rivals. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Retired. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |