Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Vernie Bishop's scout ship is one of the first on the scene to rescue the survivors of a disaster but Vernie Bishop fail to help. Gain an Enemy. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Vernie Bishop inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
32 |
Failed to qualify for Free Trader (Merchant). |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attacked by enemies that Vernie Bishop easily defeat. |
5 |
35 |
Gain Enemy if Vernie Bishop don't already have one. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Switched to Citizen (Corporate). |
7 |
41 |
Vernie Bishop gain experience in a technical field as a computer operator or surveyor. |
8 |
43 |
Continued as Citizen (Corporate). |
8 |
47 |
Spent time maintaining and using heavy vehicles. |
8 |
47 |
Promoted to Citizen (Corporate) rank 1. |
9 |
47 |
Continued as Citizen (Corporate). |
9 |
51 |
Vernie Bishop learn something Vernie Bishop should not have – a corporate secret, a political scandal – which Vernie Bishop can profit from illegally. |
9 |
51 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Citizen (Corporate). |
10 |
55 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |