Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was wildly successful. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Merchant (Broker). |
3 |
25 |
Imperial trade restrictions force Vickie Weston out of business. |
4 |
25 |
Failed to qualify for Physician (Scholar). |
4 |
25 |
Switched to Drifter (Barbarian). |
4 |
29 |
Vickie Weston run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Scholar (Field Researcher). |
5 |
32 |
A disaster or war strikes. |
5 |
32 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
5 |
32 |
The planetary government interferes with Vickie Weston's research for political or religious reasons. Vickie Weston continue working secretely. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Physician (Scholar). |
6 |
33 |
Continued as Scholar (Field Researcher). |
6 |
34 |
An expedition or voyage goes wrong, leaving Vickie Weston stranded in the wilderness. |
6 |
37 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
37 |
Continued as Scholar (Field Researcher). |
7 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
41 |
Promoted to Scholar (Field Researcher) rank 2. |
8 |
41 |
Continued as Scholar (Field Researcher). |
8 |
44 |
An expedition or voyage goes wrong, leaving Vickie Weston stranded in the wilderness. |
9 |
44 |
Switched to Merchant (Free Trader). |
9 |
48 |
Victim of a crime |
9 |
48 |
Promoted to Merchant (Free Trader) rank 1. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Free Trader). |
10 |
50 |
Imperial trade restrictions force Vickie Weston out of business. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Birth or Death involving a family member or close friend. |
18 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |