Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Continued as Drifter (Barbarian). |
2 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
21 |
Make an unexpected connection outside Wa-teba-A-te's normal circles. Gain a Contact. |
3 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
24 |
Continued as Merchant (Merchant Marine). |
4 |
26 |
Embroiled in legal trouble. |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
A good deal ensures Wa-teba-A-te is living the high life for a few years. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
32 |
Voluntarily left Merchant Marine |
6 |
32 |
Became a Citizen (Corporate). |
6 |
36 |
Wa-teba-A-te is rewarded for Wa-teba-A-te's diligence or cunning. |
6 |
36 |
Promoted to Citizen (Corporate) rank 1. |
7 |
36 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Continued as Citizen (Corporate). |
7 |
38 |
Wa-teba-A-te gain experience in a technical field as a computer operator or surveyor. |
7 |
40 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
40 |
Continued as Citizen (Corporate). |
8 |
42 |
Wa-teba-A-te learn something Wa-teba-A-te should not have – a corporate secret, a political scandal – which Wa-teba-A-te can profit from illegally. |
8 |
42 |
Gain a criminal contact. |
8 |
44 |
Promoted to Citizen (Corporate) rank 3. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Continued as Citizen (Corporate). |
9 |
47 |
Wa-teba-A-te befriend a superior in the corporation or the colony. |
9 |
48 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Continued as Citizen (Corporate). |
10 |
52 |
Gained a contact. |
10 |
52 |
Promoted to Citizen (Corporate) rank 5. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Continued as Citizen (Corporate). |
11 |
54 |
Nearly killed. Owe 7,500 for medical bills. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
58 |
Good fortune |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Wa-teba-A-te secretly provide religious rites for a dying leader or noble, although they do not share Wa-teba-A-te's faith. Gain an Ally in the family and a Rival who disagrees with Wa-teba-A-te's choice. |
13 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Continued as Believer (Missionary/Humanitarian). |
14 |
64 |
Accused of a crime |
14 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Became a Prisoner (Fixer). |
15 |
69 |
Make friends with another inmate; gain them as a Contact. |
15 |
70 |
Promoted to Prisoner (Fixer) rank 1. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Continued as Prisoner (Fixer). |
16 |
72 |
Defeated a prison gang. Gain an Enemy. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Switched to Prisoner (Inmate) with previous rank. |
17 |
77 |
Disgraced. Word of Wa-teba-A-te's criminal past reaches Wa-teba-A-te's homeworld. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |