Retired Senior Manager Wa-teba-A-te  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 80 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 6 (0)111996
Dedicated, Rapturous
 
Skills
Admin 2
Advocate 2
Animals 0
Astrogation 1
Athletics 0
Broker 1
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Engineer (Power) 1
Investigate 1
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Fencing) 1
Melee (Unarmed) 2
Persuade 5
Profession (Spacer/Crewmember) 1
Seafarer 0
Stealth 0
Steward 2
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Merchant Merchant Marine 3rd Officer33
Citizen Corporate Senior Manager56
Believer Missionary/Humanitarian Team Leader23
Prisoner Fixer 12
Prisoner Inmate 11
 
Name Type Affinity Enmity Power Influence Species
Emma Bramer Contact 3 0 4 1 Lancian (M/26)
Ta Apo-A-pabp Contact 0 0 0 1 Bwap (F/26)
Ta Apo-A-pabp loses some of their power base.
Kaeb Kebte Ally 2 0 1 1 Bwap (F/53)
Kaeb Kebte gains in power and influence.
Diim Ushiish Rival 0 2 1 2 Vilani, Imperium (F/80)
Sarta-Paatpea Contact 0 2 4 1 Bwap (M/49)
Artaath Sababsas Enemy 0 4 0 5 Bwap (F/56)
Very bad falling out.
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 19 Injured. Fully recovered. Owe 5,000 for medical bills.
2 19 Failed to qualify for Engineer/Gunner (Navy).
2 19 Continued as Drifter (Barbarian).
2 20 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3 20 Became a Merchant (Merchant Marine) with the new title Crewman.
3 21 Make an unexpected connection outside Wa-teba-A-te's normal circles. Gain a Contact.
3 24 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 24 Continued as Merchant (Merchant Marine).
4 26 Embroiled in legal trouble.
4 28 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 28 Continued as Merchant (Merchant Marine).
5 31 A good deal ensures Wa-teba-A-te is living the high life for a few years.
5 32 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
6 32 Voluntarily left Merchant Marine
6 32 Became a Citizen (Corporate).
6 36 Wa-teba-A-te is rewarded for Wa-teba-A-te's diligence or cunning.
6 36 Promoted to Citizen (Corporate) rank 1.
7 36 Aging Crisis. Owe 30,000 for medical bills.
7 36 Retired at age 36.
7 36 Continued as Citizen (Corporate).
7 38 Wa-teba-A-te gain experience in a technical field as a computer operator or surveyor.
7 40 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
8 40 Continued as Citizen (Corporate).
8 42 Wa-teba-A-te learn something Wa-teba-A-te should not have – a corporate secret, a political scandal – which Wa-teba-A-te can profit from illegally.
8 42 Gain a criminal contact.
8 44 Promoted to Citizen (Corporate) rank 3.
9 44 Aging Crisis. Owe 40,000 for medical bills.
9 44 Continued as Citizen (Corporate).
9 47 Wa-teba-A-te befriend a superior in the corporation or the colony.
9 48 Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager.
10 48 Aging Crisis. Owe 10,000 for medical bills.
10 48 Continued as Citizen (Corporate).
10 52 Gained a contact.
10 52 Promoted to Citizen (Corporate) rank 5.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Continued as Citizen (Corporate).
11 54 Nearly killed. Owe 7,500 for medical bills.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 Good fortune
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 58 Continued as Believer (Missionary/Humanitarian).
13 59 Wa-teba-A-te secretly provide religious rites for a dying leader or noble, although they do not share Wa-teba-A-te's faith. Gain an Ally in the family and a Rival who disagrees with Wa-teba-A-te's choice.
13 62 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 62 Aging Crisis. Owe 40,000 for medical bills.
14 62 Continued as Believer (Missionary/Humanitarian).
14 64 Accused of a crime
14 66 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
15 66 Aging Crisis. Owe 40,000 for medical bills.
15 66 Became a Prisoner (Fixer).
15 69 Make friends with another inmate; gain them as a Contact.
15 70 Promoted to Prisoner (Fixer) rank 1.
16 70 Aging Crisis. Owe 40,000 for medical bills.
16 70 Continued as Prisoner (Fixer).
16 72 Defeated a prison gang. Gain an Enemy.
17 74 Aging Crisis. Owe 30,000 for medical bills.
17 74 Switched to Prisoner (Inmate) with previous rank.
17 77 Disgraced. Word of Wa-teba-A-te's criminal past reaches Wa-teba-A-te's homeworld.
18 78 Aging Crisis. Owe 30,000 for medical bills.
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