Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Walter Rutter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Forced to muster out. |
3 |
24 |
Became a Scholar (Physician). |
3 |
28 |
A rival researcher blackens Walter Rutter's name or steals Walter Rutter's research. Gain a Rival. |
4 |
28 |
Continued as Scholar (Physician). |
4 |
29 |
Make a breakthrough in Walter Rutter's field. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
34 |
Good fortune |
5 |
36 |
Promoted to Scholar (Physician) rank 1. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
39 |
Assigned to work on a secret project for a patron or organisation. |
7 |
40 |
Continued as Scholar (Physician). |
7 |
41 |
Find an Alien Artifact. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Explorer (Scout). |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
46 |
Find valuable salvage. |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
51 |
Attacked by enemies that Walter Rutter easily defeat. |
9 |
51 |
Gain Enemy if Walter Rutter don't already have one. |
9 |
52 |
Promoted to Drifter (Wanderer) rank 2. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
54 |
Failed to qualify for Scientist (Scholar). |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
56 |
Betrayed by a friend. One of Walter Rutter's Contacts or Allies betrays Walter Rutter, ending Walter Rutter's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Failed to qualify for Free Trader (Merchant). |
12 |
56 |
Switched to Drifter (Scavenger). |
12 |
60 |
Walter Rutter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Retired. |
13 |
64 |
Victim of a crime. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |