Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Contacted by an underground psionic group. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Explorer). |
2 |
29 |
When dealing with an alien race, Watketa-Wak botch an opportunity to gather extra intelligence about them. |
2 |
29 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
3 |
30 |
Continued as Scout (Explorer). |
3 |
32 |
Spend several years jumping from world to world in Watketa-Wak's scout ship. |
4 |
34 |
Continued as Scout (Explorer). |
4 |
38 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
38 |
Became a Drifter (Scavenger). |
5 |
41 |
Watketa-Wak run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
44 |
Watketa-Wak is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
45 |
Continued as Believer (Mainstream Believer). |
7 |
46 |
Watketa-Wak accepted an offer of inducements to betray Watketa-Wak's faith. Gain 290,000 in cash. |
7 |
49 |
Forced to muster out. |
8 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
49 |
Retired at age 49. |
8 |
49 |
Retired. |
8 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
56 |
Moved to a new world. |
10 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
60 |
Birth or Death involving a family member or close friend. |
11 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
65 |
Gained a contact. |
12 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
66 |
Moved to a new world. |
13 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
70 |
Gained a contact. |
14 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
74 |
Gained a contact. |
14 |
77 |
Tested for psionic powers |
15 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |