Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
26 |
Find Ancient Technology. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
Caught cheating in some fashion, advancing Wilda Xavier's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
30 |
Wilda Xavier's work is sabotaged by unknown parties. Wilda Xavier may salvage what Wilda Xavier can and give up. |
3 |
30 |
Gain an Enemy |
3 |
30 |
Promoted to Scholar (Scientist) rank 2. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
Win a prestigious prize for Wilda Xavier's work. |
4 |
34 |
Promoted to Scholar (Scientist) rank 3. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scholar (Field Researcher) with previous rank. |
5 |
35 |
Make a breakthrough in Wilda Xavier's field. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 4. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
42 |
Win a prestigious prize for Wilda Xavier's work. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
45 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Scholar (Field Researcher) rank 5. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Returned to Scholar (Scientist). |
8 |
50 |
Agreed to perform research that goes against Wilda Xavier's conscience. Gain 3 Enemies. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Scout (Courier). |
9 |
51 |
When dealing with an alien race, Wilda Xavier have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
54 |
Continued as Scout (Courier). |
10 |
57 |
Wilda Xavier spend a great deal of time on the fringes of Charted Space. |
10 |
57 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
58 |
Continued as Scout (Courier). |
11 |
59 |
Spend several years jumping from world to world in Wilda Xavier's scout ship. |
12 |
62 |
Voluntarily left Courier |
12 |
62 |
Failed to qualify for Merchant Marine (Merchant). |
12 |
62 |
Submitted to the draft. |
12 |
62 |
Became a Agent (Law Enforcement) with the new title Rookie. |
12 |
65 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
65 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
67 |
Wilda Xavier aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Retired. |
14 |
69 |
Gained a contact. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |