Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
Gained a contact. |
1 |
22 |
Kicked out of military academy. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
25 |
Winnie Stanway spend months in the dangerous criminal underworld. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Voluntarily left Enforcer |
3 |
26 |
Became a Scout (Explorer). |
3 |
28 |
Winnie Stanway have no idea what happened to Winnie Stanway – they found Winnie Stanway's ship drifting on the fringes of friendly space. |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
29 |
Suffer from a life-threatening illness. |
5 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
31 |
Winnie Stanway aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
31 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Switched to Scout (Surveyor) with previous rank. |
6 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
33 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
35 |
Winnie Stanway aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
35 |
Returned to Drifter (Wanderer). |
8 |
38 |
Winnie Stanway run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
38 |
Retired at age 38. |
9 |
38 |
Returned to Believer (Missionary/Humanitarian). |
9 |
42 |
Winnie Stanway retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
42 |
Continued as Believer (Missionary/Humanitarian). |
10 |
43 |
Winnie Stanway faith enjoys an explosion of popularity largely thanks to Winnie Stanway's efforts. |
10 |
43 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
46 |
Forced to muster out. |
11 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
46 |
Retired. |
11 |
50 |
Accused of a crime. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Moved to a new world. |
13 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
63 |
A new romantic starts. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |