Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Win a prestigious prize. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Gain a patron in the arts. Gain an Ally |
3 |
30 |
Promoted to Entertainer (Artist) rank 3. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
33 |
Invited to take part in a controversial event or exhibition that improves Abta-paba Pa-dab Te-w's social standing. |
4 |
34 |
Promoted to Entertainer (Artist) rank 4. |
5 |
34 |
Voluntarily left Artist |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Established a network of contacts. Gain 3 contacts. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Became a Scout (Surveyor). |
7 |
41 |
Psychologically damaged by Abta-paba Pa-dab Te-w's time in the scouts. |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
42 |
Suffer from a life-threatening illness. |
9 |
42 |
Entered Merchant Academy with the Business curriculum. |
9 |
46 |
A new romantic starts. Gain an Ally. |
9 |
46 |
Graduated. |
10 |
46 |
Became a Merchant (Broker). |
10 |
46 |
Promoted to Merchant (Broker) rank 1. |
10 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
50 |
Continued as Merchant (Broker). |
11 |
53 |
A sudden war destroys Abta-paba Pa-dab Te-w's trade routes and contacts, forcing Abta-paba Pa-dab Te-w to flee that region of space. |
11 |
53 |
Gain rebels as Enemy |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
55 |
Abta-paba Pa-dab Te-w accepted an offer of inducements to betray Abta-paba Pa-dab Te-w's faith. Gain 540,000 in cash. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Birth or Death involving a family member or close friend. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |