Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Aengkhoe Ksaaekgnooegz Nerzdhouztsa learn something Aengkhoe Ksaaekgnooegz Nerzdhouztsa should not have – a corporate secret, a political scandal – which Aengkhoe Ksaaekgnooegz Nerzdhouztsa can profit from illegally. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Aengkhoe Ksaaekgnooegz Nerzdhouztsa learn something Aengkhoe Ksaaekgnooegz Nerzdhouztsa should not have – a corporate secret, a political scandal – which Aengkhoe Ksaaekgnooegz Nerzdhouztsa can profit from illegally. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Entertainer (Artist). |
3 |
27 |
Expose or are involved in a scandal of some sort. |
4 |
27 |
Became a Agent (Corporate Agent). |
4 |
31 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
31 |
Continued as Agent (Corporate Agent). |
5 |
32 |
Befriended by a senior agent. |
5 |
35 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
35 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Aengkhoe Ksaaekgnooegz Nerzdhouztsa went above and beyond the call of duty. |
7 |
39 |
Continued as Agent (Corporate Agent). |
7 |
43 |
Aengkhoe Ksaaekgnooegz Nerzdhouztsa went above and beyond the call of duty. |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
47 |
Hard times caused by a lack of interstellar trade costs Aengkhoe Ksaaekgnooegz Nerzdhouztsa's job. |
9 |
47 |
Became a Merchant (Broker). |
9 |
50 |
Make an unexpected connection outside Aengkhoe Ksaaekgnooegz Nerzdhouztsa's normal circles. Gain a Contact. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
55 |
Aengkhoe Ksaaekgnooegz Nerzdhouztsa's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
55 |
Became a Scout (Surveyor). |
11 |
58 |
When dealing with an alien race, Aengkhoe Ksaaekgnooegz Nerzdhouztsa have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
12 |
59 |
Attempted to change assignments. |
12 |
59 |
Failed to qualify for Explorer (Scout). |
12 |
59 |
Continued as Scout (Surveyor). |
12 |
61 |
Psychologically damaged by Aengkhoe Ksaaekgnooegz Nerzdhouztsa's time in the scouts. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
Aengkhoe Ksaaekgnooegz Nerzdhouztsa come into conflict with a splinter group Aengkhoe Ksaaekgnooegz Nerzdhouztsa's own religion which maintains Aengkhoe Ksaaekgnooegz Nerzdhouztsa's version is the wrong one. Gain 1 Rivals. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
75 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |