Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Broker (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
When dealing with an alien race, Alda Thorebourne botch an opportunity to gather extra intelligence about them. |
3 |
30 |
Alda Thorebourne's ship is damaged, and Alda Thorebourne have to hitch-hike Alda Thorebourne's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 3 Contacts. Gain 3 Enemies. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Alda Thorebourne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
37 |
Failed to qualify for Law Enforcement (Agent). |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
40 |
Find valuable salvage. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
44 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
9 |
44 |
Returned to Merchant (Merchant Marine). |
9 |
46 |
Make an unexpected connection outside Alda Thorebourne's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
A good deal ensures Alda Thorebourne is living the high life for a few years. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Voluntarily left Merchant Marine |
11 |
52 |
Retired. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Good fortune. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |