Retired Field Agent Allie Lambert  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 81 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 3 (-1) 7 (0)111A37
Infuriated, Obstinate
 
Skills
Animals (Training) 1
Astrogation 1
Athletics (Strength) 1
Deception 1
Diplomat 1
Drive (Walker) 1
Flyer 0
Gun Combat (Archaic) 2
Investigate 2
Melee 0
Persuade 4
Profession (Sports/Team Ball Sports) 1
Recon 3
Science (Social Sciences/Belief) 3
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent34
Believer Holy Warrior Hopeful01
Scout Courier Scout12
Scout Surveyor Scout11
Drifter Barbarian 01
Believer Mainstream Believer Lay Preacher25
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Cathy Jennings Ally 4 0 3 1 Libert (F/70)
Relationship redefined. Enemy becomes an ally.
Helene Jennings Rival 2 0 0 0 Darmine (F/21)
Orlando Arnold Ally 3 0 1 1 Darmine (M/18)
Orlando Arnold gains in influence.
Rowland Middlemiss Enemy 0 1 2 1 Darmine (M/28)
Wilma Reid Ally 2 0 4 1 Suerrat (F/21)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Befriended by a senior agent.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Moved to a new world.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 28 Befriended by a senior agent.
3 30 Promoted to Agent (Intelligence) rank 3.
4 30 Continued as Agent (Intelligence).
4 32 Allie Lambert's work ends up coming home with Allie Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 32 Became a Believer (Holy Warrior) with the new title Hopeful.
5 34 Allie Lambert have been following false teachings!
6 34 Failed to qualify for Free Trader (Merchant).
6 34 Submitted to the draft.
6 34 Became a Scout (Courier).
6 38 Allie Lambert survey an alien world.
7 38 Continued as Scout (Courier).
7 42 Allie Lambert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Allie Lambert fail to help. Gain an Enemy.
7 42 Allie Lambert inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7 42 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 42 Attempted to change assignments.
8 42 Switched to Scout (Surveyor) with previous rank.
8 43 Scarred. Fully recovered. Owe 2,500 for medical bills.
9 43 Failed to qualify for Free Trader (Merchant).
9 43 Became a Drifter (Barbarian).
9 45 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
10 45 Aging Crisis. Owe 40,000 for medical bills.
10 45 Retired at age 45.
10 45 Switched to Believer (Mainstream Believer) with the new title Lay Person.
10 48 Allie Lambert is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
11 49 Aging Crisis. Owe 60,000 for medical bills.
11 49 Continued as Believer (Mainstream Believer).
11 50 Someone more charismatic but less devout than Allie Lambert has become Allie Lambert's superior.
12 53 Aging Crisis. Owe 10,000 for medical bills.
12 53 Continued as Believer (Mainstream Believer).
12 54 Someone more charismatic but less devout than Allie Lambert has become Allie Lambert's superior.
12 57 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 57 Aging Crisis. Owe 10,000 for medical bills.
13 57 Continued as Believer (Mainstream Believer).
13 60 Allie Lambert is sent to a new community or parish to preach The Word among the poor.
13 61 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
14 61 Aging Crisis. Owe 30,000 for medical bills.
14 61 Continued as Believer (Mainstream Believer).
14 63 A romantic relationship ends badly. Gain a Rival or Enemy.
15 65 Aging Crisis. Owe 50,000 for medical bills.
15 65 Voluntarily left Mainstream Believer
15 65 Retired.
15 67 A romantic relationship ends badly. Gain a Rival or Enemy.
16 69 Aging Crisis. Owe 10,000 for medical bills.
16 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 73 Aging Crisis. Owe 20,000 for medical bills.
17 74 Good fortune.
18 77 Aging Crisis. Owe 10,000 for medical bills.
18 80 Betrayal. Convert an Ally into a Rival or Enemy.
19 81 Aging Crisis. Owe 20,000 for medical bills.
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