Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Expose or are involved in a scandal of some sort. |
2 |
26 |
Promoted to Entertainer (Artist) rank 2. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
30 |
Expose or are involved in a scandal of some sort. |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
35 |
Involved in the planning of an impressive heist. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
42 |
Betrayed by a friend. One of Alvina Watts's Contacts or Allies betrays Alvina Watts, ending Alvina Watts's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Returned to Entertainer (Artist). |
7 |
43 |
Expose or are involved in a scandal of some sort. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
45 |
Alvina Watts learn something Alvina Watts should not have – a corporate secret, a political scandal – which Alvina Watts can profit from illegally. |
8 |
47 |
Promoted to Citizen (Colonist) rank 1. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
50 |
A revolution, attack or other unusual event throws Alvina Watts's life into chaos, forcing Alvina Watts to leave the planet. |
10 |
50 |
Failed to qualify for Surveyor (Scout). |
10 |
50 |
Became a Drifter (Wanderer). |
10 |
51 |
Offered job by a patron. Now owe him a favor. |
10 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
Opponents of Alvina Watts's belief system ambush Alvina Watts. |
11 |
57 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Retired. |
12 |
61 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
A new romantic starts. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
81 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |