Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Embroiled in legal trouble. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Find valuable salvage. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
44 |
Angie Phillips have no idea what happened to Angie Phillips – they found Angie Phillips's ship drifting on the fringes of friendly space. |
8 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
47 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Retired. |
9 |
51 |
Moved to a new world. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
55 |
Good fortune. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
67 |
Moved to a new world. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |