Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Aubree Carr join a gambling circle on board. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Aubree Carr foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
35 |
Scarred. Owe 2,500 for medical bills. |
6 |
35 |
Became a Noble (Administrator) with the new title Assistant. |
6 |
39 |
Become deeply involved in politics on Aubree Carr's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
39 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
7 |
39 |
Continued as Noble (Administrator). |
7 |
40 |
Aubree Carr manipulate and charm Aubree Carr's way through high society. Gain a Rival and an Ally. |
7 |
43 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
8 |
43 |
Continued as Noble (Administrator). |
8 |
46 |
A disaster or war strikes. |
8 |
46 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
46 |
Became a Entertainer (Performer). |
9 |
47 |
Works is especially well received and popular, making Aubree Carr a minor celebrity |
10 |
50 |
Continued as Entertainer (Performer). |
10 |
51 |
One of Aubree Carr's pieces of art is stolen, and the investigation brings Aubree Carr into the criminal underworld. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Failed to qualify for Merchant Academy. |
11 |
54 |
Submitted to the draft. |
11 |
54 |
Became a Scout (Surveyor). |
11 |
58 |
Serve as the courier for an important message from the Imperium. |
11 |
58 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
12 |
58 |
Continued as Scout (Surveyor). |
12 |
62 |
When dealing with an alien race, Aubree Carr botch an opportunity to gather extra intelligence about them. |
12 |
62 |
Aubree Carr's ship is damaged, and Aubree Carr have to hitch-hike Aubree Carr's way back across the stars to the nearest scout base. |
12 |
62 |
Gain 3 Contacts. Gain 2 Enemies. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Scout (Surveyor). |
13 |
63 |
Aubree Carr's ship is damaged, and Aubree Carr have to hitch-hike Aubree Carr's way back across the stars to the nearest scout base. |
13 |
63 |
Gain 5 Contacts. Gain 3 Enemies. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
14 |
65 |
Aubree Carr have been following false teachings! |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Retired. |
15 |
69 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |