Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
24 |
Someone more charismatic but less devout than Bernice Crowle has become Bernice Crowle's superior. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
28 |
Bernice Crowle have been following false teachings! |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Moved to a new world. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
10 |
52 |
Voluntarily left Merchant Marine |
10 |
52 |
Became a Scout (Explorer). |
10 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
56 |
Attempted to change assignments. |
11 |
56 |
Failed to qualify for Courier (Scout). |
11 |
56 |
Continued as Scout (Explorer). |
11 |
59 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
12 |
59 |
Switched to Merchant (Free Trader). |
12 |
60 |
Given advanced training in a specialist field |
12 |
63 |
Promoted to Merchant (Free Trader) rank 1. |
13 |
63 |
Continued as Merchant (Free Trader). |
13 |
64 |
Nearly killed. Owe 10,000 for medical bills. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Retired. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |