Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Scout (Surveyor). |
2 |
23 |
Bridget Candy's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bridget Candy fail to help. Gain an Enemy. |
2 |
23 |
Bridget Candy have no idea what happened to Bridget Candy – they found Bridget Candy's ship drifting on the fringes of friendly space. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
25 |
Continued as Scout (Surveyor). |
3 |
26 |
Bridget Candy have no idea what happened to Bridget Candy – they found Bridget Candy's ship drifting on the fringes of friendly space. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
Find valuable salvage. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
36 |
Bridget Candy come into conflict with a splinter group Bridget Candy's own religion which maintains Bridget Candy's version is the wrong one. Gain 2 Rivals. |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
38 |
Bridget Candy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
39 |
Opponents of Bridget Candy's belief system ambush Bridget Candy. |
8 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Retired. |
9 |
41 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
44 |
Birth or Death involving a family member or close friend. |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Accused of a crime. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
54 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Gained a contact. |
15 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
A new romantic starts. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
72 |
Spend time with an alien race. Gain a contact. |
18 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
78 |
Encounter a Psionic institute. |
18 |
78 |
Tested for psionic powers |
19 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |