Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
1 |
22 |
Gain Enemy if Celeste Green don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Attacked by enemies that Celeste Green easily defeat. |
2 |
23 |
Gain Enemy if Celeste Green don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Army (Cavalry) with the new title Private. |
5 |
33 |
Advanced training in a specialist field |
5 |
36 |
Attempt at commissioned failed. |
5 |
36 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
6 |
36 |
Continued as Army (Cavalry). |
6 |
38 |
Assigned to an urbanised planet torn by war. |
6 |
40 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
7 |
40 |
Continued as Army (Cavalry). |
7 |
42 |
Nearly killed. Fully recovered. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
43 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Smuggle illegal items onto a planet. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Gained a contact. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
A good deal ensures Celeste Green is living the high life for a few years. |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Embroiled in legal trouble. |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
70 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
70 |
Forced to muster out. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Retired. |
15 |
72 |
Spend time with an alien race. Gain a contact. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |