Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Claire Lambert is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Failed to qualify for Scientist (Scholar). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Hard times caused by a lack of interstellar trade costs Claire Lambert's job. |
4 |
28 |
Became a Marine (Marine Support) with the new title Marine. |
4 |
31 |
On the front lines of a planetary assault and occupation. |
4 |
32 |
Attempt at commissioned failed. |
4 |
32 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
32 |
Continued as Marine (Marine Support). |
5 |
33 |
Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
35 |
Drafted into Law Enforcement |
7 |
37 |
Returned to Agent (Law Enforcement). |
7 |
41 |
Given specialist training in vehicles. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
41 |
Continued as Agent (Law Enforcement). |
8 |
42 |
Accepted a deal with criminal or other figure under investigation. |
8 |
45 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
9 |
45 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Claire Lambert's work ends up coming home with Claire Lambert, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
47 |
Became a Scout (Courier). |
10 |
48 |
Spend several years jumping from world to world in Claire Lambert's scout ship. |
11 |
51 |
Continued as Scout (Courier). |
11 |
54 |
Claire Lambert's ship is ambushed by enemy vessels. Claire Lambert successfully bargain with them. |
12 |
55 |
Continued as Scout (Courier). |
12 |
57 |
Spend several years jumping from world to world in Claire Lambert's scout ship. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Scout (Courier). |
13 |
62 |
Spend several years jumping from world to world in Claire Lambert's scout ship. |
14 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Continued as Scout (Courier). |
14 |
64 |
Claire Lambert's scout ship is one of the first on the scene to rescue the survivors of a disaster but Claire Lambert fail to help. Gain an Enemy. |
14 |
64 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
Continued as Scout (Courier). |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Continued as Scout (Courier). |
16 |
72 |
Perform an exemplary service for the scouts. |
16 |
75 |
Forced to continue current assignment. |
16 |
75 |
Promoted to Scout (Courier) rank 2. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
75 |
Continued as Scout (Courier). |
17 |
78 |
Claire Lambert inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |