Retired Project Worker Clare Lambert  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 81 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 1 (-2)1116A1
Hollow cheeks, Slutty, Shocked
 
Skills
Admin 0
Astrogation 0
Athletics 0
Carouse 1
Deception 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Flyer 0
Jack-of-All-Trades 2
Leadership 1
Mechanic 1
Melee 0
Persuade 1
Recon 1
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Worker12
Drifter Barbarian 02
Citizen Worker 12
Merchant Merchant Marine Crewman03
Drifter Scavenger 01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Sharlene McKerras Ally 6 0 1 1 Ziadd (F/53)
Santiago Keating Contact 2 1 1 0 Florian (M/40)
 
Term Age History
1 18 Failed to qualify for Merchant Marine (Merchant).
1 18 Became a Drifter (Wanderer).
1 20 Severely injured. Fully recovered. Owe 20,000 for medical bills.
2 20 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 24 Someone more charismatic but less devout than Clare Lambert has become Clare Lambert's superior.
2 24 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 24 Continued as Believer (Missionary/Humanitarian).
3 27 Clare Lambert retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 28 Voluntarily left Missionary/Humanitarian
4 28 Failed to qualify for Ground Assault (Marine).
4 28 Switched to Drifter (Barbarian).
4 29 Clare Lambert do not know what happened to Clare Lambert. There is a gap in Clare Lambert's memory.
5 29 Became a Citizen (Worker).
5 32 Political upheaval strikes Clare Lambert's homeworld, and Clare Lambert is caught up in the revolution.
6 33 Continued as Citizen (Worker).
6 36 Clare Lambert is rewarded for Clare Lambert's diligence or cunning.
6 37 Promoted to Citizen (Worker) rank 1.
7 37 Voluntarily left Worker
7 37 Became a Merchant (Merchant Marine) with the new title Crewman.
7 40 Given advanced training in a specialist field
8 41 Continued as Merchant (Merchant Marine).
8 44 Given advanced training in a specialist field
9 45 Continued as Merchant (Merchant Marine).
9 47 A good deal ensures Clare Lambert is living the high life for a few years.
9 49 Forced to muster out.
10 49 Failed to qualify for Colonist (Citizen).
10 49 Returned to Drifter (Barbarian).
10 50 Clare Lambert do not know what happened to Clare Lambert. There is a gap in Clare Lambert's memory.
11 50 Failed to qualify for Colonist (Citizen).
11 50 Switched to Drifter (Scavenger).
11 54 Forced to muster out.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Retired at age 54.
12 54 Retired.
12 57 A romantic relationship ends badly. Gain a Rival or Enemy.
13 58 Aging Crisis. Owe 60,000 for medical bills.
13 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 62 Aging Crisis. Owe 50,000 for medical bills.
14 65 Gained a contact.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 68 Good fortune.
16 70 Aging Crisis. Owe 30,000 for medical bills.
16 72 A romantic relationship ends badly. Gain a Rival or Enemy.
17 74 Aging Crisis. Owe 10,000 for medical bills.
17 75 Moved to a new world.
18 78 Aging Crisis. Owe 40,000 for medical bills.
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