Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
Someone more charismatic but less devout than Clare Lambert has become Clare Lambert's superior. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Clare Lambert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
28 |
Voluntarily left Missionary/Humanitarian |
4 |
28 |
Failed to qualify for Ground Assault (Marine). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
29 |
Clare Lambert do not know what happened to Clare Lambert. There is a gap in Clare Lambert's memory. |
5 |
29 |
Became a Citizen (Worker). |
5 |
32 |
Political upheaval strikes Clare Lambert's homeworld, and Clare Lambert is caught up in the revolution. |
6 |
33 |
Continued as Citizen (Worker). |
6 |
36 |
Clare Lambert is rewarded for Clare Lambert's diligence or cunning. |
6 |
37 |
Promoted to Citizen (Worker) rank 1. |
7 |
37 |
Voluntarily left Worker |
7 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Given advanced training in a specialist field |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Given advanced training in a specialist field |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
A good deal ensures Clare Lambert is living the high life for a few years. |
9 |
49 |
Forced to muster out. |
10 |
49 |
Failed to qualify for Colonist (Citizen). |
10 |
49 |
Returned to Drifter (Barbarian). |
10 |
50 |
Clare Lambert do not know what happened to Clare Lambert. There is a gap in Clare Lambert's memory. |
11 |
50 |
Failed to qualify for Colonist (Citizen). |
11 |
50 |
Switched to Drifter (Scavenger). |
11 |
54 |
Forced to muster out. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Good fortune. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |