Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Entertainer (Journalist). |
2 |
29 |
Expose or are involved in a scandal of some sort. |
3 |
29 |
Became a Drifter (Scavenger). |
3 |
32 |
Drafted into Merchant Marine |
4 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Make an unexpected connection outside Clare Palmer's normal circles. Gain a Contact. |
4 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
37 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Make an unexpected connection outside Clare Palmer's normal circles. Gain a Contact. |
5 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
41 |
Continued as Merchant (Merchant Marine). |
6 |
44 |
A good deal ensures Clare Palmer is living the high life for a few years. |
7 |
45 |
Continued as Merchant (Merchant Marine). |
7 |
49 |
A sudden war destroys Clare Palmer's trade routes and contacts, forcing Clare Palmer to flee that region of space. |
7 |
49 |
Gain rebels as Enemy |
8 |
49 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
51 |
Clare Palmer accepted an offer of inducements to betray Clare Palmer's faith. Gain 400,000 in cash. |
8 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
53 |
Became a Noble (Dilettante) with the new title Wastrel. |
9 |
54 |
Become deeply involved in politics on Clare Palmer's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
57 |
Continued as Noble (Dilettante). |
10 |
60 |
Join a successful conspiracy of nobles. |
11 |
61 |
Attempted to change assignments. |
11 |
61 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
11 |
64 |
Clare Palmer reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Clare Palmer sponge off Clare Palmer's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
12 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
65 |
Retired at age 65. |
12 |
65 |
Continued as Noble (Administrator). |
12 |
67 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
13 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
Returned to Believer (Missionary/Humanitarian). |
13 |
70 |
Moved to a new world. |
14 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Continued as Believer (Missionary/Humanitarian). |
14 |
75 |
Someone more charismatic but less devout than Clare Palmer has become Clare Palmer's superior. |
14 |
75 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Continued as Believer (Missionary/Humanitarian). |
15 |
79 |
A notable academic consults with Clare Palmer about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
79 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
16 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |