Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Failed to qualify for Infantry (Army). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
Clemmie Nealy's ship is damaged, and Clemmie Nealy have to hitch-hike Clemmie Nealy's way back across the stars to the nearest scout base. |
2 |
21 |
Gain 3 Contacts. Gain 2 Enemies. |
3 |
21 |
Became a Noble (Dilettante) with the new title Wastrel. |
3 |
23 |
time as a ruler or playboy gives Clemmie Nealy a wide range of experiences. |
3 |
25 |
Promoted to Noble (Dilettante) rank 1. |
4 |
25 |
Continued as Noble (Dilettante). |
4 |
29 |
Clemmie Nealy make an alliance with a powerful and charismatic noble, who becomes an Ally. |
5 |
29 |
Continued as Noble (Dilettante). |
5 |
33 |
time as a ruler or playboy gives Clemmie Nealy a wide range of experiences. |
5 |
33 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Switched to Noble (Administrator) with the new title Supervisor and previous rank. |
6 |
34 |
Inherit a gift from a rich relative. |
6 |
37 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
7 |
37 |
Continued as Noble (Administrator). |
7 |
40 |
Good fortune |
7 |
41 |
Promoted to Noble (Administrator) rank 4 with the new title Chief. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Switched to Noble (Diplomat) with the new title Counsellor and previous rank. |
8 |
43 |
Clemmie Nealy reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Clemmie Nealy sponge off Clemmie Nealy's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
8 |
45 |
Promoted to Noble (Diplomat) rank 5 with the new title Minister. |
9 |
45 |
Continued as Noble (Diplomat). |
9 |
48 |
A disaster or war strikes. |
9 |
48 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
49 |
Promoted to Noble (Diplomat) rank 6 with the new title Ambassador. |
10 |
49 |
Attempted to change assignments. |
10 |
49 |
Returned to Noble (Administrator). |
10 |
52 |
Gained a contact. |
10 |
53 |
Promoted to Noble (Administrator) rank 5 with the new title Director. |
11 |
53 |
Continued as Noble (Administrator). |
11 |
56 |
Nearly killed. Owe 10,000 for medical bills. |
12 |
56 |
Failed to qualify for Corporate (Citizen). |
12 |
56 |
Became a Drifter (Wanderer). |
12 |
60 |
Promoted to Drifter (Wanderer) rank 1. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Drifter (Wanderer). |
13 |
61 |
Suffer from a life-threatening illness. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
62 |
Clemmie Nealy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
62 |
Retired. |
15 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
Good fortune. |
17 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |