Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Moved to a new world. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Cavalry |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Connie Stevens's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Failed to qualify for Merchant Academy. |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Connie Stevens's business or ship thrives. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Given advanced training in a specialist field |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
A good deal ensures Connie Stevens is living the high life for a few years. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Given advanced training in a specialist field |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Became a Rogue (Enforcer). |
8 |
48 |
Arrested and charged. |
8 |
48 |
Hired a lawyer to beat the charges. |
9 |
49 |
Continued as Rogue (Enforcer). |
9 |
53 |
Crime pays off. Gain victim as Enemy. |
9 |
53 |
Promoted to Rogue (Enforcer) rank 1. |
10 |
53 |
Continued as Rogue (Enforcer). |
10 |
55 |
A job goes wrong, forcing Connie Stevens to flee off-planet. |
11 |
55 |
Failed to qualify for Merchant Academy. |
11 |
55 |
Became a Drifter (Barbarian). |
11 |
58 |
Lost eye or limb. Owe 5,000 for medical bills. |
12 |
58 |
Failed to qualify for Merchant Academy. |
12 |
58 |
Switched to Drifter (Scavenger). |
12 |
62 |
Betrayed by a friend. One of Connie Stevens's Contacts or Allies betrays Connie Stevens, ending Connie Stevens's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
64 |
A notable academic consults with Connie Stevens about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
66 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Believer (Holy Warrior). |
14 |
70 |
Opponents of Connie Stevens's belief system ambush Connie Stevens. |
14 |
70 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Retired. |
15 |
73 |
Moved to a new world. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
Good fortune. |
17 |
78 |
Aging Crisis. Owe 60,000 for medical bills. |