Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Worker (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Corda Learmonth's scout ship is one of the first on the scene to rescue the survivors of a disaster but Corda Learmonth fail to help. Gain an Enemy. |
1 |
20 |
Psychologically damaged by Corda Learmonth's time in the scouts. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
30 |
Became a Rogue (Thief). |
4 |
31 |
Involved in a gambling ring. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Continued as Rogue (Thief). |
5 |
35 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
35 |
Failed to qualify for Worker (Citizen). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
36 |
Corda Learmonth do not know what happened to Corda Learmonth. There is a gap in Corda Learmonth's memory. |
7 |
36 |
Became a Merchant (Free Trader). |
7 |
39 |
A series of bad deals and decisions force Corda Learmonth into bankruptcy. Corda Learmonth salvages what Corda Learmonth can. |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
42 |
Corda Learmonth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
43 |
A notable academic consults with Corda Learmonth about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Voluntarily left Mainstream Believer |
10 |
46 |
Retired. |
10 |
50 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Find Ancient Technology. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
Moved to a new world. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |