Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
22 |
Involved in the planning of an impressive heist. |
2 |
22 |
Continued as Rogue (Pirate). |
2 |
25 |
Crime pays off. Gain victim as Enemy. |
2 |
26 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
26 |
Continued as Rogue (Pirate). |
3 |
29 |
Good fortune |
3 |
30 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Thief) with previous rank. |
4 |
34 |
A police detective or rival criminal forces Corda Sim to flee and vows to hunt Corda Sim down. Gain an Enemy. |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Corda Sim do not know what happened to Corda Sim. There is a gap in Corda Sim's memory. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Corda Sim is caught in the periphery of a scandal. |
7 |
43 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Corda Sim is sent to a new community or parish to preach The Word among the poor. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 0. |
9 |
48 |
Voluntarily left Missionary/Humanitarian |
9 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Scout (Courier). |
9 |
51 |
When dealing with an alien race, Corda Sim botch an opportunity to gather extra intelligence about them. |
9 |
51 |
Psychologically damaged by Corda Sim's time in the scouts. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Scout (Courier). |
10 |
56 |
Perform an exemplary service for the scouts. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Continued as Scout (Courier). |
11 |
59 |
Psychologically damaged by Corda Sim's time in the scouts. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired. |
12 |
61 |
Contact with Government. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Birth or Death involving a family member or close friend. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
79 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |