Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Used social standing to avoid the draft. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Cordie Kelly secretly provide religious rites for a dying leader or noble, although they do not share Cordie Kelly's faith. Gain an Ally in the family and a Rival who disagrees with Cordie Kelly's choice. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Cordie Kelly come into conflict with a splinter group Cordie Kelly's own religion which maintains Cordie Kelly's version is the wrong one. Gain 2 Rivals. |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
An investigation takes on a dangerous turn. |
4 |
32 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Go undercover to investigate an enemy. |
5 |
37 |
A police detective or rival criminal forces Cordie Kelly to flee and vows to hunt Cordie Kelly down. Gain an Enemy. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Gained a contact. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Cordie Kelly's work ends up coming home with Cordie Kelly, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
50 |
Failed to qualify for Artist (Entertainer). |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
51 |
Contact with Government. |
10 |
54 |
Voluntarily left Barbarian |
10 |
54 |
Failed to qualify for Worker (Citizen). |
10 |
54 |
Switched to Drifter (Wanderer). |
10 |
58 |
Find valuable salvage. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Drifter (Wanderer). |
11 |
62 |
Victim of a crime |
11 |
62 |
Forced to muster out. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Returned to Believer (Missionary/Humanitarian). |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Continued as Believer (Missionary/Humanitarian). |
13 |
68 |
Cordie Kelly is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Continued as Believer (Missionary/Humanitarian). |
14 |
73 |
Cordie Kelly come into conflict with a splinter group Cordie Kelly's own religion which maintains Cordie Kelly's version is the wrong one. Gain 1 Rivals. |
15 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Retired. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
79 |
Good fortune. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |