Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Befriend a useful ally in one sphere. Gain an Ally. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
A good deal ensures Corrine Hunt is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Nearly killed. Fully recovered. |
6 |
37 |
Failed to qualify for Flight (Navy). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
39 |
Became a Agent (Corporate Agent). |
7 |
42 |
An investigation takes on a dangerous turn. |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
43 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
8 |
43 |
Continued as Agent (Corporate Agent). |
8 |
45 |
Corrine Hunt's work ends up coming home with Corrine Hunt, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
47 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
9 |
47 |
Continued as Agent (Corporate Agent). |
9 |
49 |
Rewarded for a successful mission. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Agent (Corporate Agent). |
10 |
55 |
Corrine Hunt went above and beyond the call of duty. |
10 |
55 |
Promoted to Agent (Corporate Agent) rank 3. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Continued as Agent (Corporate Agent). |
11 |
56 |
Advanced training in a specialist field. |
11 |
59 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Agent (Corporate Agent). |
12 |
62 |
Rewarded for a successful mission. |
12 |
63 |
Forced to continue current assignment. |
12 |
63 |
Promoted to Agent (Corporate Agent) rank 5 with the new title Assistant Director. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Agent (Corporate Agent). |
13 |
65 |
A new romantic starts. Gain an Ally. |
13 |
67 |
Promoted to Agent (Corporate Agent) rank 6 with the new title Director. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Agent (Corporate Agent). |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
71 |
Promoted to Agent (Corporate Agent) rank 7. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Voluntarily left Corporate Agent |
15 |
71 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
73 |
Corrine Hunt is sent to a new community or parish to preach The Word among the poor. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
75 |
Continued as Believer (Missionary/Humanitarian). |
16 |
78 |
Corrine Hunt faith enjoys an explosion of popularity largely thanks to Corrine Hunt's efforts. |
16 |
78 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |