Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Widely recognized. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Performer (Entertainer). |
2 |
25 |
Submitted to the draft. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
27 |
Smuggle illegal items onto a planet. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
4 |
33 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Imperial trade restrictions force Dagmar Carbey out of business. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
35 |
Crime pays off. Gain victim as Enemy. |
6 |
38 |
Continued as Rogue (Enforcer). |
6 |
39 |
A job goes wrong, forcing Dagmar Carbey to flee off-planet. |
7 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
40 |
Opponents of Dagmar Carbey's belief system ambush Dagmar Carbey. |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Became a Scout (Explorer). |
8 |
44 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
9 |
44 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
48 |
Dagmar Carbey is caught in the periphery of a scandal. |
9 |
48 |
Demoted to Believer (Holy Warrior) rank -1. |
10 |
48 |
Continued as Believer (Holy Warrior). |
10 |
51 |
Dagmar Carbey come into conflict with a splinter group Dagmar Carbey's own religion which maintains Dagmar Carbey's version is the wrong one. Gain 1 Rivals. |
11 |
51 |
Became a Drifter (Scavenger). |
11 |
55 |
Find valuable salvage. |
12 |
55 |
Continued as Drifter (Scavenger). |
12 |
57 |
Dagmar Carbey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Retired. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
81 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |