Retired Experienced Broker Delphine George  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 81 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 1 (-2)1116A1
High self esteem
 
Skills
Admin 0
Advocate 1
Animals 0
Broker 3
Carouse 0
Deception 0
Drive (Walker) 1
Electronics 0
Gambler 1
Jack-of-All-Trades 1
Leadership 1
Melee 0
Persuade 2
Profession (Worker/Religion) 1
Seafarer (Personal) 1
Stealth 0
Steward 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 02
Merchant Broker Experienced Broker43
Entertainer Journalist 01
Scout Explorer 01
Believer Missionary/Humanitarian Team Leader23
Retired 06
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Mettie Morvell Ally 1 0 2 1 Solomani, Imperium (F/44)
Gregory Sullivan Contact 4 1 4 2 Solomani, Imperium (M/62)
Gregory Sullivan gained influence with the character’s assistance.
Gregory Sullivan is missing under suspicious circumstances.
Gregory Sullivan has had an unexpected run of good fortune lately.
Estella Horgan Contact 0 1 0 4 Dolphin, Imperium (F/18)
Estella Horgan belongs to an unusual cultural or religious group.
Adell Matthews Contact 0 2 0 5 Sydite (F/16)
An incident occured.
Adolphus Clarke Contact 2 1 0 6 Vanejenese (M/64)
Vera Crogan Contact 2 1 2 0 Solomani, Imperium (F/74)
Vera Crogan fell on hard times.
Benjiman Austin Enemy 0 4 1 2 Urunishani (M/81)
Benjiman Austin belongs to an unusual cultural or religious group.
Selmer McGhee Contact 1 1 2 4 Swanfeh (M/37)
Gail Bailey Contact 2 0 0 1 Solomani, Imperium (F/26)
 
Term Age History
1 18 Failed to qualify for Courier (Scout).
1 18 Became a Drifter (Barbarian).
1 20 Delphine George do not know what happened to Delphine George. There is a gap in Delphine George's memory.
2 20 Entered Merchant Academy with the Business curriculum.
2 21 A new romantic starts. Gain an Ally.
2 24 Graduated.
3 24 Became a Merchant (Broker).
3 24 Promoted to Merchant (Broker) rank 1.
3 27 Given advanced training in a specialist field
3 28 Promoted to Merchant (Broker) rank 2.
4 28 Continued as Merchant (Broker).
4 32 Risk Delphine George's fortune on a possibility lucrative deal and win.
4 32 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
5 32 Continued as Merchant (Broker).
5 34 Gained a contact.
5 36 Promoted to Merchant (Broker) rank 4.
6 36 Voluntarily left Broker
6 36 Failed to qualify for Corporate Agent (Agent).
6 36 Returned to Drifter (Barbarian).
6 37 Betrayed by a friend. One of Delphine George's Contacts or Allies betrays Delphine George, ending Delphine George's career. That Contact or Ally becomes a Rival or Enemy.
7 37 Became a Entertainer (Journalist).
7 41 Public opinion turns on Delphine George.
8 41 Failed to qualify for Broker (Merchant).
8 41 Submitted to the draft.
8 41 Became a Scout (Explorer).
8 43 Delphine George's ship is damaged, and Delphine George have to hitch-hike Delphine George's way back across the stars to the nearest scout base.
8 43 Gain 5 Contacts. Gain 1 Enemies.
9 43 Aging Crisis. Owe 30,000 for medical bills.
9 43 Retired at age 43.
9 43 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
9 45 Delphine George retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
9 47 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
10 47 Aging Crisis. Owe 60,000 for medical bills.
10 47 Continued as Believer (Missionary/Humanitarian).
10 50 Delphine George retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 51 Aging Crisis. Owe 60,000 for medical bills.
11 51 Continued as Believer (Missionary/Humanitarian).
11 52 Delphine George is sent to a new community or parish to preach The Word among the poor.
11 55 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Voluntarily left Missionary/Humanitarian
12 55 Retired.
12 57 Gained a contact.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 60 Moved to a new world.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 64 Betrayal. Convert an Ally into a Rival or Enemy.
15 67 Aging Crisis. Owe 30,000 for medical bills.
15 68 Moved to a new world.
16 71 Aging Crisis. Owe 10,000 for medical bills.
16 74 Gained a contact.
17 75 Aging Crisis. Owe 40,000 for medical bills.
17 76 Accused of a crime.
18 79 Aging Crisis. Owe 20,000 for medical bills.
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