Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Betrayed by a friend. One of Dicie Franklin's Contacts or Allies betrays Dicie Franklin, ending Dicie Franklin's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
26 |
Joined a prison gang |
2 |
26 |
Promoted to Prisoner (Fixer) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Failed to qualify for Pirate (Rogue). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
28 |
Dicie Franklin do not know what happened to Dicie Franklin. There is a gap in Dicie Franklin's memory. |
4 |
28 |
Failed to qualify for Worker (Citizen). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Dicie Franklin's Contacts or Allies betrays Dicie Franklin, ending Dicie Franklin's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
33 |
Expose or are involved in a scandal of some sort. |
6 |
33 |
Switched to Drifter (Wanderer). |
6 |
36 |
Survived a risky adventure but gained nothing. |
6 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
37 |
Continued as Drifter (Wanderer). |
7 |
39 |
Moved to a new world. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
43 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
43 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Dicie Franklin retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
47 |
Continued as Believer (Holy Warrior). |
10 |
48 |
Dicie Franklin come into conflict with a splinter group Dicie Franklin's own religion which maintains Dicie Franklin's version is the wrong one. Gain 1 Rivals. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired. |
11 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |