Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Make an unexpected connection outside Dixie Skidd's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Dixie Skidd's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Nearly killed. Owe 12,500 for medical bills. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
37 |
Accepted a deal with criminal or other figure under investigation. |
6 |
37 |
Failed to qualify for Artist (Entertainer). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
41 |
Dixie Skidd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
41 |
Failed to qualify for Field Researcher (Scholar). |
7 |
41 |
Switched to Drifter (Wanderer). |
7 |
45 |
Dixie Skidd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
47 |
Dixie Skidd do not know what happened to Dixie Skidd. There is a gap in Dixie Skidd's memory. |
9 |
47 |
Became a Scholar (Field Researcher). |
9 |
50 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Scholar (Field Researcher) rank 1. |
10 |
51 |
Continued as Scholar (Field Researcher). |
10 |
54 |
Make a breakthrough in Dixie Skidd's field. |
10 |
55 |
Promoted to Scholar (Field Researcher) rank 2. |
11 |
55 |
Continued as Scholar (Field Researcher). |
11 |
58 |
Scarred. Fully recovered. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Dixie Skidd refused an offer of inducements to betray Dixie Skidd's faith. Gain 3 enemies. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Dixie Skidd secretly provide religious rites for a dying leader or noble, although they do not share Dixie Skidd's faith. Gain an Ally in the family and a Rival who disagrees with Dixie Skidd's choice. |
13 |
66 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Dixie Skidd is sent to a new community or parish to preach The Word among the poor. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Continued as Believer (Missionary/Humanitarian). |
16 |
75 |
Dixie Skidd refused an offer of inducements to betray Dixie Skidd's faith. Gain 2 enemies. |
16 |
78 |
Forced to muster out. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |