Retired Detective Doshie Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 81 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 1 (-2)111541
Annoyed
 
Skills
Admin 0
Astrogation 1
Broker 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 2
Gun Combat (Slug) 1
Gunner (Screen) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Fencing) 1
Melee (Striking) 1
Persuade 1
Recon 1
Science (Robotic Sciences) 0
Steward 0
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer23
Agent Law Enforcement Detective34
Scout Explorer 03
Merchant Free Trader 12
Believer Missionary/Humanitarian Junior Project Worker01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Junior Rand Enemy 0 1 0 1 Cassilldan (M/78)
Junior Rand loses some of their power base.
Raleigh Macks Contact 1 1 0 0 Kedepu (M/18)
Curley Foy Contact 1 1 0 5 Cassilldan (M/55)
Burley Williamson Rival 2 1 0 1 Dynchia, Imperium (M/15)
Earnest Hanson Ally 1 0 0 6 Cassilldan (M/11)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Given advanced training in a specialist field
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Doshie Palmer's ship or starport is destroyed by criminals. Gain them as an Enemy.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 28 A series of bad deals and decisions force Doshie Palmer into bankruptcy. Doshie Palmer salvages what Doshie Palmer can.
4 28 Failed to qualify for Pirate (Rogue).
4 28 Submitted to the draft.
4 28 Became a Agent (Law Enforcement) with the new title Rookie.
4 30 Moved to a new world.
4 32 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 32 Continued as Agent (Law Enforcement).
5 36 Established a network of contacts. Gain 2 contacts.
5 36 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
6 36 Continued as Agent (Law Enforcement).
6 38 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 40 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
7 40 Continued as Agent (Law Enforcement).
7 44 Hard times caused by a lack of interstellar trade costs Doshie Palmer's job.
8 44 Became a Scout (Explorer).
8 48 Spend several years jumping from world to world in Doshie Palmer's scout ship.
9 48 Continued as Scout (Explorer).
9 50 Spend several years jumping from world to world in Doshie Palmer's scout ship.
10 52 Continued as Scout (Explorer).
10 54 Severely injured. Fully recovered. Owe 10,000 for medical bills.
11 54 Switched to Merchant (Free Trader).
11 58 Promoted to Merchant (Free Trader) rank 1.
12 58 Continued as Merchant (Free Trader).
12 61 A series of bad deals and decisions force Doshie Palmer into bankruptcy. Doshie Palmer salvages what Doshie Palmer can.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 61 Retired at age 61.
13 61 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 64 Opponents of Doshie Palmer's belief system ambush Doshie Palmer.
13 64 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
14 64 Aging Crisis. Owe 60,000 for medical bills.
14 64 Retired.
14 66 Moved to a new world.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 69 A new romantic starts. Gain an Ally.
16 72 Aging Crisis. Owe 20,000 for medical bills.
16 75 Good fortune.
17 76 Aging Crisis. Owe 30,000 for medical bills.
17 77 Birth or Death involving a family member or close friend.
18 80 Aging Crisis. Owe 10,000 for medical bills.
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