Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Easter Gardner foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
23 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Commanding officer takes an interest in Easter Gardner's career. |
5 |
38 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
39 |
Vessel participates in a notable military engagement. |
7 |
42 |
Voluntarily left Line/Crew |
7 |
42 |
Became a Citizen (Corporate). |
7 |
46 |
Advanced training in a specialist field. |
7 |
46 |
Promoted to Citizen (Corporate) rank 1. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
48 |
Easter Gardner's business expands, Easter Gardner's corporation grows, or the colony thrives. |
8 |
50 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
50 |
Continued as Citizen (Corporate). |
9 |
54 |
Easter Gardner learn something Easter Gardner should not have – a corporate secret, a political scandal – which Easter Gardner can profit from illegally. |
9 |
54 |
Promoted to Citizen (Corporate) rank 3. |
10 |
54 |
Continued as Citizen (Corporate). |
10 |
57 |
Easter Gardner learn something Easter Gardner should not have – a corporate secret, a political scandal – which Easter Gardner can profit from illegally. |
10 |
57 |
Gain a criminal contact. |
10 |
58 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
11 |
58 |
Continued as Citizen (Corporate). |
11 |
59 |
A revolution, attack or other unusual event throws Easter Gardner's life into chaos, forcing Easter Gardner to leave the planet. |
12 |
59 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
60 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
64 |
Make an unexpected connection outside Easter Gardner's normal circles. Gain a Contact. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
Embroiled in legal trouble. |
14 |
71 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Continued as Merchant (Merchant Marine). |
15 |
75 |
Embroiled in legal trouble. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Continued as Merchant (Merchant Marine). |
16 |
78 |
A good deal ensures Easter Gardner is living the high life for a few years. |
16 |
79 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
17 |
79 |
Aging Crisis. Owe 10,000 for medical bills. |