Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Edwina Dinan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Army (Cavalry) with the new title Private. |
2 |
21 |
Surrounded and outnumbered by the enemy, Edwina Dinan hold out until relief arrives. |
2 |
23 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
23 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
23 |
Continued as Army (Cavalry). |
3 |
26 |
Thrown into a brutal ground war |
3 |
26 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
27 |
Continued as Army (Cavalry). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Failed to qualify for Intelligence (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Rewarded for a successful mission. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Established a network of contacts. Gain 3 contacts. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Edwina Dinan's work ends up coming home with Edwina Dinan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
42 |
Failed to qualify for Colonist (Citizen). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
44 |
Drafted into Courier |
9 |
46 |
Became a Scout (Courier). |
9 |
47 |
Perform an exemplary service for the scouts. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Surveyor (Scout). |
10 |
50 |
Continued as Scout (Courier). |
10 |
54 |
Edwina Dinan have no idea what happened to Edwina Dinan – they found Edwina Dinan's ship drifting on the fringes of friendly space. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
Edwina Dinan accepted an offer of inducements to betray Edwina Dinan's faith. Gain 520,000 in cash. |
11 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
58 |
Switched to Drifter (Scavenger). |
12 |
61 |
Betrayed by a friend. One of Edwina Dinan's Contacts or Allies betrays Edwina Dinan, ending Edwina Dinan's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
61 |
Failed to qualify for Merchant Academy. |
13 |
61 |
Returned to Drifter (Wanderer). |
13 |
64 |
Betrayed by a friend. One of Edwina Dinan's Contacts or Allies betrays Edwina Dinan, ending Edwina Dinan's career. That Contact or Ally becomes a Rival or Enemy. |
14 |
64 |
Returned to Believer (Missionary/Humanitarian). |
14 |
68 |
Edwina Dinan is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Retired at age 68. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
69 |
Edwina Dinan refused an offer of inducements to betray Edwina Dinan's faith. Gain 4 enemies. |
15 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Continued as Believer (Missionary/Humanitarian). |
16 |
73 |
Edwina Dinan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
76 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Continued as Believer (Missionary/Humanitarian). |
17 |
80 |
A notable academic consults with Edwina Dinan about a publication or documentary he is working on. Gain a Contact in academia. |
17 |
80 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |