Retired Combat Leader Edythe Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 81 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 1 (-2)111951
Disagreeable, Obsessive about something, Unshakeable
 
Skills
Animals 0
Astrogation 2
Athletics 0
Drive 0
Electronics (Computers) 1
Explosives 2
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Language (Gvegh (Vargr)) 1
Leadership 2
Mechanic 1
Persuade 0
Profession (Colonist) 0
Recon 2
Science (Social Sciences) 0
Stealth 0
Streetwise 1
Survival 1
Tactics (Naval) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Corporal24
Drifter Barbarian 03
Scout Explorer Scout11
Drifter Wanderer 01
Merchant Merchant Marine Senior Crewman11
Believer Missionary/Humanitarian Junior Project Worker01
Believer Holy Warrior Combat Leader23
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Lilly Kabble Enemy 0 3 4 2 Ayansh'i (F/30)
Dee Kelly Ally 2 0 3 4 Halka (M/20)
Dee Kelly belongs to an uncommon alien species.
Vada Walla Rival 2 3 2 0 Ayansh'i (F/42)
Forgiveness.
Lovie Rodriguez Ally 5 0 3 0 Ziadd (F/56)
Lovie Rodriguez gained power at the expense of a third party who now blames the character.
Doctor Grimaldi Contact 2 1 4 2 Humaniti (M/36)
Bertram Ming Contact 1 1 2 0 Ayansh'i (M/48)
Bertram Ming is in desperate trouble and could use the character’s help.
Ethan Ede Ally 2 0 2 1 Ayansh'i (M/33)
Thomas Perkins Enemy 0 5 0 3 Dynchia (F/45)
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 Moved to a new world.
2 22 Continued as Marine (Ground Assault).
2 23 Assigned to an assault on an enemy fortress.
2 26 Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal.
3 26 Continued as Marine (Ground Assault).
3 30 On the front lines of a planetary assault and occupation.
3 30 Promoted to Marine (Ground Assault) rank 2 with the new title Corporal.
4 30 Continued as Marine (Ground Assault).
4 31 Edythe Fabble is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
5 31 Failed to qualify for Free Trader (Merchant).
5 31 Became a Drifter (Barbarian).
5 34 Attempted a risky adventure and was wildly successful.
6 35 Continued as Drifter (Barbarian).
6 36 Scarred. Owe 5,000 for medical bills.
7 36 Failed to qualify for Law Enforcement (Agent).
7 36 Submitted to the draft.
7 36 Became a Scout (Explorer).
7 40 Spend several years jumping from world to world in Edythe Fabble's scout ship.
7 40 Promoted to Scout (Explorer) rank 1 with the new title Scout.
8 40 Voluntarily left Explorer
8 40 Switched to Drifter (Wanderer).
8 41 Edythe Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 41 Became a Merchant (Merchant Marine) with the new title Crewman.
9 42 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 45 Voluntarily left Merchant Marine
10 45 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 47 A new romantic starts. Gain an Ally.
11 49 Voluntarily left Missionary/Humanitarian
11 49 Returned to Drifter (Barbarian).
11 50 Severely injured. Fully recovered. Owe 2,500 for medical bills.
12 50 Aging Crisis. Owe 10,000 for medical bills.
12 50 Retired at age 50.
12 50 Switched to Believer (Holy Warrior) with the new title Hopeful.
12 52 Edythe Fabble is sent to a new community or parish to preach The Word among the poor.
12 54 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 54 Aging Crisis. Owe 10,000 for medical bills.
13 54 Continued as Believer (Holy Warrior).
13 57 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
13 58 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
14 58 Aging Crisis. Owe 10,000 for medical bills.
14 58 Continued as Believer (Holy Warrior).
14 60 Edythe Fabble have been following false teachings!
15 60 Aging Crisis. Owe 20,000 for medical bills.
15 60 Retired.
15 61 A new romantic starts. Gain an Ally.
16 64 Aging Crisis. Owe 10,000 for medical bills.
16 66 Gained a contact.
17 68 Aging Crisis. Owe 40,000 for medical bills.
17 70 A romantic relationship ends badly. Gain a Rival or Enemy.
18 72 Aging Crisis. Owe 20,000 for medical bills.
18 74 Gained a contact.
19 76 Aging Crisis. Owe 30,000 for medical bills.
19 80 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
20 80 Aging Crisis. Owe 30,000 for medical bills.
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