Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
21 |
Moved to a new world. |
2 |
22 |
Continued as Marine (Ground Assault). |
2 |
23 |
Assigned to an assault on an enemy fortress. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
30 |
On the front lines of a planetary assault and occupation. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
31 |
Edythe Fabble is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
34 |
Attempted a risky adventure and was wildly successful. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Scarred. Owe 5,000 for medical bills. |
7 |
36 |
Failed to qualify for Law Enforcement (Agent). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Scout (Explorer). |
7 |
40 |
Spend several years jumping from world to world in Edythe Fabble's scout ship. |
7 |
40 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
40 |
Voluntarily left Explorer |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
41 |
Edythe Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
45 |
Voluntarily left Merchant Marine |
10 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
47 |
A new romantic starts. Gain an Ally. |
11 |
49 |
Voluntarily left Missionary/Humanitarian |
11 |
49 |
Returned to Drifter (Barbarian). |
11 |
50 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
52 |
Edythe Fabble is sent to a new community or parish to preach The Word among the poor. |
12 |
54 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
54 |
Continued as Believer (Holy Warrior). |
13 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
58 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
58 |
Continued as Believer (Holy Warrior). |
14 |
60 |
Edythe Fabble have been following false teachings! |
15 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
60 |
Retired. |
15 |
61 |
A new romantic starts. Gain an Ally. |
16 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
66 |
Gained a contact. |
17 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
70 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
74 |
Gained a contact. |
19 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |