Retired Manager Erie Meredeth  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 81 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 4 (-1)111594
Frank
 
Skills
Admin 3
Advocate 2
Art (Performing/Performer) 1
Broker 0
Diplomat 1
Electronics (Comms) 1
Flyer (Ornithopter) 1
Gambler 2
Leadership 0
Mechanic 2
Profession (Worker/Biologicals) 1
Profession (Sports/Golf) 1
Science (Physical Sciences/Chemistry) 1
Seafarer 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate Manager35
Merchant Merchant Marine 4th Officer25
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Orange Matthews Contact 3 2 1 0 Pirian (M/41)
Orange Matthews's influence is diminished.
Vester Foale Contact 1 1 2 1 Sydite (M/29)
Fitzhugh Ray Rival 0 3 2 3 Sydite (M/67)
Fitzhugh Ray is actually an organisation such as a political movement or modest sized business.
Booker Moore Contact 2 4 2 0 Sydite (M/23)
Very bad falling out.
Mack Babington Contact 0 1 0 0 Trexen (M/42)
Jordan Martin Contact 4 0 0 2 Solomani, Imperium (M/33)
Relationship becomes more moderate.
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 Erie Meredeth learn something Erie Meredeth should not have – a corporate secret, a political scandal – which Erie Meredeth can profit from illegally.
1 21 Gain a criminal contact.
2 22 Continued as Citizen (Corporate).
2 24 Birth or Death involving a family member or close friend.
2 26 Promoted to Citizen (Corporate) rank 1.
3 26 Continued as Citizen (Corporate).
3 27 Political upheaval strikes Erie Meredeth's homeworld, and Erie Meredeth is caught up in the revolution.
3 30 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
4 30 Continued as Citizen (Corporate).
4 34 Birth or Death involving a family member or close friend.
4 34 Promoted to Citizen (Corporate) rank 3.
5 34 Continued as Citizen (Corporate).
5 36 Erie Meredeth learn something Erie Meredeth should not have – a corporate secret, a political scandal – which Erie Meredeth can profit from illegally.
5 36 Gain a criminal contact.
5 38 Forced to muster out.
6 38 Became a Merchant (Merchant Marine) with the new title Crewman.
6 42 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 42 Continued as Merchant (Merchant Marine).
7 45 A good deal ensures Erie Meredeth is living the high life for a few years.
8 46 Continued as Merchant (Merchant Marine).
8 47 Bankrupted by a rival. Gain the other trader as a Rival.
9 50 Aging Crisis. Owe 30,000 for medical bills.
9 50 Retired at age 50.
9 50 Continued as Merchant (Merchant Marine).
9 54 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 54 Aging Crisis. Owe 30,000 for medical bills.
10 54 Continued as Merchant (Merchant Marine).
10 56 Make an unexpected connection outside Erie Meredeth's normal circles. Gain a Contact.
10 58 Forced to muster out.
11 58 Aging Crisis. Owe 30,000 for medical bills.
11 58 Retired.
11 60 Moved to a new world.
12 62 Aging Crisis. Owe 30,000 for medical bills.
12 63 Moved to a new world.
13 66 Aging Crisis. Owe 60,000 for medical bills.
13 69 Betrayal. Convert an Ally into a Rival or Enemy.
14 70 Aging Crisis. Owe 20,000 for medical bills.
14 73 Gained a contact.
15 74 Aging Crisis. Owe 60,000 for medical bills.
15 78 Gained a contact.
16 78 Aging Crisis. Owe 40,000 for medical bills.
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