Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Used social standing to avoid the draft. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Army (Cavalry) with the new title Private. |
2 |
30 |
Assigned to a peacekeeping role. |
2 |
32 |
Attempt at commissioned failed. |
3 |
32 |
Continued as Army (Cavalry). |
3 |
34 |
Given a special assignment or duty in Etha Shea's unit. |
3 |
36 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
36 |
Attempted to change assignments. |
4 |
36 |
Failed to qualify for Infantry (Army). |
4 |
36 |
Continued as Army (Cavalry). |
4 |
38 |
Commanding officer takes an interest in Etha Shea's career. |
4 |
40 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
5 |
40 |
Continued as Army (Cavalry). |
5 |
44 |
Assigned to a peacekeeping role. |
5 |
44 |
Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant. |
6 |
44 |
Continued as Army (Cavalry). |
6 |
45 |
Unit is slaughtered in a disastrous battle, for which Etha Shea blame Etha Shea's commander. Gain commander as Enemy. |
7 |
45 |
Became a Scout (Explorer). |
7 |
47 |
Nearly killed. Owe 6,250 for medical bills. |
8 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
47 |
Submitted to the draft. |
8 |
47 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Smuggle illegal items onto a planet. |
8 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
51 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Make an unexpected connection outside Etha Shea's normal circles. Gain a Contact. |
9 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
55 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
59 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Make an unexpected connection outside Etha Shea's normal circles. Gain a Contact. |
11 |
63 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
63 |
Continued as Merchant (Merchant Marine). |
12 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
67 |
Forced to muster out. |
13 |
67 |
Became a Drifter (Wanderer). |
13 |
68 |
Etha Shea do not know what happened to Etha Shea. There is a gap in Etha Shea's memory. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Retired at age 68. |
14 |
68 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
71 |
Etha Shea secretly provide religious rites for a dying leader or noble, although they do not share Etha Shea's faith. Gain an Ally in the family and a Rival who disagrees with Etha Shea's choice. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
72 |
Continued as Believer (Missionary/Humanitarian). |
15 |
76 |
Opponents of Etha Shea's belief system ambush Etha Shea. |
15 |
76 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
16 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
76 |
Retired. |
16 |
80 |
Moved to a new world. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |