Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
23 |
A good deal ensures Ettie McLachlan is living the high life for a few years. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Voluntarily left Free Trader |
5 |
32 |
Became a Entertainer (Artist). |
5 |
34 |
Gain a patron in the arts. Gain an Ally |
5 |
36 |
Promoted to Entertainer (Artist) rank 1. |
6 |
36 |
Continued as Entertainer (Artist). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Ettie McLachlan far from home. |
7 |
38 |
Failed to qualify for Free Trader (Merchant). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Scout (Courier). |
7 |
41 |
Serve as the courier for an important message from the Imperium. |
7 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
42 |
Attempted to change assignments. |
8 |
42 |
Failed to qualify for Explorer (Scout). |
8 |
42 |
Continued as Scout (Courier). |
8 |
45 |
When dealing with an alien race, Ettie McLachlan botch an opportunity to gather extra intelligence about them. |
8 |
45 |
Ettie McLachlan's ship is damaged, and Ettie McLachlan have to hitch-hike Ettie McLachlan's way back across the stars to the nearest scout base. |
8 |
45 |
Gain 1 Contacts. Gain 3 Enemies. |
9 |
46 |
Continued as Scout (Courier). |
9 |
47 |
Spend several years jumping from world to world in Ettie McLachlan's scout ship. |
10 |
50 |
Continued as Scout (Courier). |
10 |
51 |
Ettie McLachlan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ettie McLachlan fail to help. Gain an Enemy. |
10 |
51 |
Ettie McLachlan inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
54 |
Voluntarily left Courier |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Ettie McLachlan is sent to a new community or parish to preach The Word among the poor. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Ettie McLachlan secretly provide religious rites for a dying leader or noble, although they do not share Ettie McLachlan's faith. Gain an Ally in the family and a Rival who disagrees with Ettie McLachlan's choice. |
12 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Ettie McLachlan refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ettie McLachlan's faith. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Believer (Missionary/Humanitarian). |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Ettie McLachlan come into conflict with a splinter group Ettie McLachlan's own religion which maintains Ettie McLachlan's version is the wrong one. Gain 3 Rivals. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
Retired. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |