Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Works is especially well received and popular, making Frank Head a minor celebrity |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
25 |
Expose or are involved in a scandal of some sort. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
4 |
27 |
Became a Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Frank Head's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Citizen (Colonist). |
7 |
41 |
Frank Head learn something Frank Head should not have – a corporate secret, a political scandal – which Frank Head can profit from illegally. |
7 |
43 |
Promoted to Citizen (Colonist) rank 1. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
44 |
Frank Head learn something Frank Head should not have – a corporate secret, a political scandal – which Frank Head can profit from illegally. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
48 |
Frank Head gain experience in a technical field as a computer operator or surveyor. |
9 |
51 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
51 |
Continued as Citizen (Colonist). |
10 |
53 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
11 |
53 |
Switched to Merchant (Free Trader). |
11 |
55 |
Imperial trade restrictions force Frank Head out of business. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Retired. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Gained a contact. |
17 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
76 |
A new romantic starts. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |