Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
An investigation takes on a dangerous turn. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Rewarded for a successful mission. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
34 |
Suffer from a life-threatening illness. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Returned to Agent (Law Enforcement). |
5 |
36 |
Established a network of contacts. Gain 3 contacts. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Became a Citizen (Colonist). |
8 |
48 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
9 |
48 |
Failed to qualify for Field Researcher (Scholar). |
9 |
48 |
Switched to Drifter (Scavenger). |
9 |
50 |
Severely injured. Owe 25,000 for medical bills. |
10 |
50 |
Failed to qualify for Broker (Merchant). |
10 |
50 |
Returned to Drifter (Wanderer). |
10 |
54 |
Contact with Government. |
10 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
56 |
Betrayed by a friend. One of George Fabble's Contacts or Allies betrays George Fabble, ending George Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
59 |
Opponents of George Fabble's belief system ambush George Fabble. |
12 |
59 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Moved to a new world. |
16 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Contact with Government. |
17 |
75 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |