Retired 4th Officer Geraldine Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 81 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2)111181
Rule-conscious, Penitent
 
Skills
Animals 0
Art (Presentation/Write) 1
Athletics (Strength) 1
Broker 2
Carouse 0
Drive (Walker) 2
Engineer (M-drive) 1
Gun Combat 0
Mechanic 1
Melee (Blade) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Worker) 0
Recon 1
Science (Space Sciences/Astronomy) 1
Seafarer 0
Stealth 4
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian Warrior23
Agent Law Enforcement Corporal13
Merchant Merchant Marine 4th Officer26
Believer Holy Warrior Hopeful01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Raleigh Cropper Contact 3 0 4 3 Humaniti (M/86)
Angel Adams Contact 3 2 2 0 Ronnin (M/57)
Lavina Gabb Enemy 0 1 3 0 Iltharan (F/39)
Noah Stanway Ally 2 0 2 6 Murrissi (M/10)
Ford Howe Rival 1 1 0 0 Lancian (M/44)
Margret Griffiths Ally 2 0 1 0 Murrissi (F/44)
Leola Fallow Ally 2 0 1 1 Ne Kraeda ren Kelva (F/27)
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Became a Drifter (Barbarian).
1 20 Find Ancient Technology.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Voluntarily left Barbarian
2 22 Failed to qualify for Corporate (Citizen).
2 22 Submitted to the draft.
2 22 Became a Agent (Law Enforcement) with the new title Rookie.
2 25 Geraldine Hall went above and beyond the call of duty.
2 26 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 26 Continued as Agent (Law Enforcement).
3 30 Established a network of contacts. Gain 2 contacts.
4 30 Continued as Agent (Law Enforcement).
4 34 Refused a deal with criminal or other figure under investigation. Gain an Enemy
5 34 Failed to qualify for Merchant Marine (Merchant).
5 34 Returned to Drifter (Barbarian).
5 37 Find an Alien Artifact.
6 38 Continued as Drifter (Barbarian).
6 40 Offered job by a patron. Now owe him a favor.
6 42 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
7 42 Became a Merchant (Merchant Marine) with the new title Crewman.
7 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 46 Continued as Merchant (Merchant Marine).
8 48 Gained a contact.
9 50 Continued as Merchant (Merchant Marine).
9 52 Risk Geraldine Hall's fortune on a possibility lucrative deal and win.
10 54 Continued as Merchant (Merchant Marine).
10 55 A good deal ensures Geraldine Hall is living the high life for a few years.
11 58 Continued as Merchant (Merchant Marine).
11 62 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 62 Aging Crisis. Owe 30,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Merchant (Merchant Marine).
12 65 Embroiled in legal trouble.
12 66 Forced to muster out.
13 66 Aging Crisis. Owe 60,000 for medical bills.
13 66 Became a Believer (Holy Warrior) with the new title Hopeful.
13 68 Geraldine Hall secretly provide religious rites for a dying leader or noble, although they do not share Geraldine Hall's faith. Gain an Ally in the family and a Rival who disagrees with Geraldine Hall's choice.
13 70 Forced to muster out.
14 70 Aging Crisis. Owe 20,000 for medical bills.
14 70 Retired.
14 71 A new romantic starts. Gain an Ally.
15 74 Aging Crisis. Owe 20,000 for medical bills.
15 77 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 78 Aging Crisis. Owe 40,000 for medical bills.
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