Retired 2nd Officer Gertie Carson  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 81 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 3 (-1)111973
Vigorous, Deferential
 
Skills
Advocate 2
Athletics (Endurance) 1
Carouse 0
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 1
Melee 0
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman01
Drifter Wanderer 02
Navy Flight Crewman01
Merchant Merchant Marine 2nd Officer45
Drifter Barbarian 01
Drifter Scavenger 01
Believer Missionary/Humanitarian Project Worker14
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Vassie Hayes Rival 2 1 0 5 Dynchia (F/18)
Relationship altered.
Zetta Scott Enemy 0 6 0 0 Solomani, Imperium (F/46)
Yeyuhae Yaeya Ally 1 0 1 0 Ael Yael (F/42)
Lambert Batt Ally 3 0 1 0 Darmine (M/34)
Lambert Batt's influence is diminished.
Burr Lite Rival 5 2 5 1 Darmine (M/42)
reconciliation.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Gertie Carson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2 21 Became a Drifter (Wanderer).
2 25 Gertie Carson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 25 Switched to Navy (Flight) with previous rank.
3 29 Gertie Carson is blamed for an accident that causes the death of several crew members. Gertie Carson's guilt drives Gertie Carson to excel.
4 29 Failed to qualify for Performer (Entertainer).
4 29 Submitted to the draft.
4 29 Became a Merchant (Merchant Marine).
4 33 A romantic relationship ends badly. Gain a Rival or Enemy.
4 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 33 Continued as Merchant (Merchant Marine).
5 37 A good deal ensures Gertie Carson is living the high life for a few years.
6 37 Continued as Merchant (Merchant Marine).
6 40 A good deal ensures Gertie Carson is living the high life for a few years.
6 41 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 41 Continued as Merchant (Merchant Marine).
7 43 Good fortune
7 45 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
8 45 Continued as Merchant (Merchant Marine).
8 48 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 49 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
9 49 Voluntarily left Merchant Marine
9 49 Failed to qualify for Explorer (Scout).
9 49 Switched to Drifter (Barbarian).
9 50 Offered job by a patron. Now owe him a favor.
10 53 Failed to qualify for Intelligence (Agent).
10 53 Switched to Drifter (Scavenger).
10 55 Scarred. Fully recovered. Owe 10,000 for medical bills.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 58 Gertie Carson is sent to a new community or parish to preach The Word among the poor.
12 59 Voluntarily left Missionary/Humanitarian
12 59 Returned to Drifter (Wanderer).
12 61 Suffer from a life-threatening illness.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Retired at age 61.
13 61 Returned to Believer (Missionary/Humanitarian).
13 63 Gertie Carson secretly provide religious rites for a dying leader or noble, although they do not share Gertie Carson's faith. Gain an Ally in the family and a Rival who disagrees with Gertie Carson's choice.
13 65 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 65 Continued as Believer (Missionary/Humanitarian).
14 67 Birth or Death involving a family member or close friend.
15 69 Aging Crisis. Owe 50,000 for medical bills.
15 69 Continued as Believer (Missionary/Humanitarian).
15 72 Good fortune
15 73 Forced to muster out.
16 73 Aging Crisis. Owe 10,000 for medical bills.
16 73 Retired.
16 75 Moved to a new world.
17 77 Aging Crisis. Owe 30,000 for medical bills.
17 78 A romantic relationship ends badly. Gain a Rival or Enemy.
18 81 Aging Crisis. Owe 10,000 for medical bills.
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