Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Gertie Carson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Gertie Carson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
25 |
Switched to Navy (Flight) with previous rank. |
3 |
29 |
Gertie Carson is blamed for an accident that causes the death of several crew members. Gertie Carson's guilt drives Gertie Carson to excel. |
4 |
29 |
Failed to qualify for Performer (Entertainer). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine). |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A good deal ensures Gertie Carson is living the high life for a few years. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A good deal ensures Gertie Carson is living the high life for a few years. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Good fortune |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
49 |
Voluntarily left Merchant Marine |
9 |
49 |
Failed to qualify for Explorer (Scout). |
9 |
49 |
Switched to Drifter (Barbarian). |
9 |
50 |
Offered job by a patron. Now owe him a favor. |
10 |
53 |
Failed to qualify for Intelligence (Agent). |
10 |
53 |
Switched to Drifter (Scavenger). |
10 |
55 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
58 |
Gertie Carson is sent to a new community or parish to preach The Word among the poor. |
12 |
59 |
Voluntarily left Missionary/Humanitarian |
12 |
59 |
Returned to Drifter (Wanderer). |
12 |
61 |
Suffer from a life-threatening illness. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Returned to Believer (Missionary/Humanitarian). |
13 |
63 |
Gertie Carson secretly provide religious rites for a dying leader or noble, although they do not share Gertie Carson's faith. Gain an Ally in the family and a Rival who disagrees with Gertie Carson's choice. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Birth or Death involving a family member or close friend. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Good fortune |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Retired. |
16 |
75 |
Moved to a new world. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |